Day
24
The
Pilgrim reaches the Cairns and is instantly blocked by the Tremendous
Spider. Later in the day the Wizard drops out of the sky and is
blocked as well. Meanwhile, the Black Knight and the Witch King
appear to be on their way to join the party. The White Knight trudges
on, carrying the Golden Icon toward the Chapel, and the Amazon activates
her Spear and cautiously enters Borderland, sniffing the air for
Goblin stench, and watching and listening for the slither of Snakes.
Imameen Elf-Slayer, a new Druid, begins at the Inn and, following
the tracks of the Elf, moves into Deep Woods, intent on revenge.
The Elf pauses outside the caves to rest back his Move and Fight
chits to be ready for the relentless Druid. The Witch, guarded from
hiding by her friend the Captain and his hired men, finally gets
the hang of the Phantom Glass and learns the Type VIII spell at
the Statue.
Combat
passes peacefully in Deep Wood 2 as none of the characters elect
to do any activities or select any targets. In the meantime, in
High Pass 5 the Tremendous Spider walks into one of the truly awesome
forces in the game--the Pilgrim with his Fight M2** Staff and a
Wish for Strength--and is undercut and annihilated instantly in
Round 1.
BIRDSONG
Soldiers
follow SHQ
DAYLIGHT
Monster
Roll=1
(Dragons are prowling--those that are still alive!)
Imameen Elf-Slayer, the Druid, at Awful Valley 5, site of Inn
H / MLW5 / MDW6 / MDW2
Hides(1)
Moves to Deep Woods 2
Nothing arrives.
Lothar, the Black Knight, at Linden Woods 4
A / M-HP2 / M-HP2 / M-HP4 / M-HP4* (workhorse)
Alerts Living Sword
Moves to High Pass 4
Nothing arrives.
Valdemort, the Witch King, at Awful Valley 4
R-V2 / M-MW4 / M-MW2* (Pony) / M-CV4 / M-DW6*(Pony) / M-LW5 / M-LW4*(Pony)
Rest Magic V2*
Moves to Linden Woods 4
Nothing arrives.
Iftanrel, the Elf
H* / R / R / R / R
Hides(1,1).
Rests Move L2*
Rests Move L3*
Rests Fight L3*
Rests Fight M3*
Nothing arrives.
Brother
Matthew, the Pilgrim, at High Pass 1
H / M-HP5 / M-HP5 / S
Fails to hide(5,6)
Moves to High Pass 5.
Blocked by Tremendous Spider!
Nothing else arrives.
Blaize, the Amazon, at Maple Woods 2
H / H / R / A / M-BL2* (stamina) / M-BL3* (pony)
Activates Spear, deactivates Ax.
Fails to hide(6,2).
Hides(4,3)
Rests Fight M4*
Alerts Spear
Moves to Borderland 3
NOthing arrives.
The
White Knight, at Mountain 5
M-M2 / M-M4 / M-BL2 / M-MW2
Moves to Maple Woods 2
Nothing arrives.
Captain
Alatriste, at Deep Wood 2, site of Statue
H / H / H / S (for hidden enemies)
Hides(3,1).
Remaining Hide Phase canceled.
Searches on Peer Table(2,2). Finds clues and paths.
Nothing arrives.
Inigo Balboa, the SHQ, at Deep Wood 2, site of Statue
H / H / H / S (for hidden enemies)
Fails to hide(6,2).
Fails to hide(6,5).
Hides(2,1).
Searches on Peer Table(1,1). Choice. Finds Hidden Enemies and Paths.
Nothing arrives.
Ogion, the Wizard, in midair, between High Pass and Linden Woods
H / H / H / H (no orders received)
Lands at random (5) in High Pass 5
Blocked by Tremendous Spider.
Nothing else arrives.
Crookshanks, the Familiar, at Deep Woods 2, site of Statue
S / S / S / S
Searches on Peer Table(3,1). Finds hidden enemies and paths.
Searches on Peer Table(5,3). Finds clues.
Searches on Peer Table(4,1). Finds hidden enemies.
Searches on Peer Table(5,1). Finds clues.
Nothing arrives.
Hermione, the Witch, at Deep Woods 2, site of Statue
S / S / S / S
Searches using Magic Sight from Phantom Glass(5,1). Discovers chits.
Already knows location of Statue.
Searches using Magic Sight from Phantom Glass(4,3). Perceive Spell.
Learns Type VIII spell at Statue. Finds hidden enemies with recorded
spells.
Activates Hidden Ring.
Searches using Magic Sight from Phantom Glass(6,6). Finds nothing.
Searches using Magic Sight from Phantom Glass(6,3). Finds nothing.
Nothing arrives.
EVENING
High
Pass 5
The unhidden Wizard and Pilgrim are blocked by the Tremendous Spider.
But the Pilgrim has a Wish for Strength active!
Deep Woods 2
The Druid, Captain, and Soldiers are all hidden in the clearing.
The Druid can be seen by the SHQ and by the Witch whose Magic Sight
gives her the location of all characters with recorded spell. It
also helps that her familiar is rubbing up against the Druid's legs!
COMBAT
High Pass 5
Round
1
1.
Encounter Step
a. Luring: Pilgrim lures T Spider
b. Random Assignment: none
c. Deployment/Charging: none
d. Actions: none
2.
Encounter Step
a. Selecting Targets: Pilgrim targets T Spider
b. Spell Effects: none
c. Attacks/Maneuvers:
T Spider goes in CHARGE&THRUST on Pilgrim's sheet
Pilgrim plays Staff with Fight M2** in Smash, maneuvers with Move
M5 in Duck.
d. Repositioning/Change Tactics
Spider repositioning Roll=6(move up)
T Spider moves to DUCK&SMASH. Tremendous monsters don't roll
to change tactics.
(see image)
e.
Resolving Attacks:
Spider and Pilgrim both hit by undercutting and matching directions
f. Inflicting Harm:
Pilgrim's Staff hits first due to length advantage, inflicting Tremendous
harm due to "Wish for Strength." T Spider is KILLED. Pilgrims
"Wish for Strength" expires.
3.
Fatigue Step
Pilgrim fatigues Fight M3* to pay for two Fight asterisks played.
Pilgrim
earns 6 Fame and 6 Notoriety for killing T Spider.
Deep
Woods 2
The
evening passes uneventfully as no character charges, deploys, does
any action, or selects a target.
MIDNIGHT
All weapons become unalerted.
Day 25 Daylight
Orders are due Thursday at 9pm EST.
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