Day
28
A regeneration
day and the Vipers, Heavy Serpents, and Demon come back from the
dead. The characters in Caverns draw a crowd of monsters, and by
the end of the day the Wizard and Elf are creeping around trying
to stay hidden from two Heavy Serpents, the Flying Demon, and the
Tremendous Dragon. The Witch's Familiar, who has found hidden enemies
and can see everything without being seen, looks on with interest.
The Druid is hidden in Cavern 2, after having a close encounter
with the Serpends and Flying Demon, while the hidden Soldiers and
the Berserker wait in the High Pass tunnel. Up on the High Pass
ridge, the Black Knight spends the day reading runes on one of the
funny books he found and ends up awakening two spells from the Good
Book. Lothar wonders where he's going to locate the color magic
to cast the spells and what in the world they do in any case. Later
in the day the Witch King shows up after activating his World Fades
spell so that he can see normally and looting two items from the
Cairns. Over in Dark Valley, the Amazon shows up at the end of a
long day and sells everything she owns except two treasures to the
Guard HQ.
In
combat, the Witch drops one treasure and gives three other and some
gold to the Captain. And after several rounds of bracing trash talk,
the Witch King and Black Knight agree to a truce, and the Witch
King gives the Black Knight 10 gold, just to celebrate their joint
evilness. Midnight of the last day of the month falls and all spells
become inactive. The characters sit down with their calculators
to add up their Victory Points to identify the winners and victor.
BIRDSONG
Soldiers
follow SHQ
DAYLIGHT
Monster
Roll=2
Serpents and Demons are prowling. All Serpents and Demons reincanate
and return to the Appearance Chart where they started the game.
They remain active and prowling throughout the day.
Captain
Alatriste, at Linden Woods 2
H / H / H / H
Hides(4,3).
Remaining Hide Phases canceled.
Nothing arrives
Crookshanks,
the Familiar, at Cavern 3
S / S
Peers(3,1). Finds hidden enemies and paths.
Peers(6,2). Finds nothing.
Nothing arrives.
Hermione,
the Witch, at Linden Woods 2
H / H / H / H
Hides(5,3).
Remaining Hide Phases canceled.
Nothing arrives.
Iftanrel,
the Elf, at Cavern 3
H* / S / S
Hides(3,2).
Searches on Locate Table(5,4). Finds nothing.
Searches on Locate Table(4,4). Discovers Lair.
At end of turn two Heavy Serpents drawn by Dank C arrive in Cavern
3 and Flying Demon is drawn by to the Shrine at Cavern 4.
Imameen
Elf-Slayer, the Druid, at High Pass 3
H / M-CN2
Hides(3).
Moves to Cavern 2.
At end of turn, two Heavy Serpents and Flying Demon prowl over to
Cavern 2.
Ogion,
the Wizard, at Cavern 6
H / M-CV3
Hides(3,2).
Moves to Cavern 3.
At end of turn, two Heavy Serpents and Flying Demon prowl to Cavern
3.
Inigo
Balboa, the SHQ, at High Pass 3
H / H / H / H
Fails to hide(6,4).
Hides(3,3).
Remaining Hide Phases canceled.
Nothing arrives.
Lothar,
the Black Knight, on path between High Pass 5 and High Pass 1.
M-HP1 / M-HP1* (workhorse) / A / S / S
Moves to High Pass 1
Alerts Living Sword.
Activates Good Book.
Attempts to Read Runes on Good Book(3,2). Awakens top spell on Good
Book. Spell is put with Good Book. If it is a Type I spell, it may
be cast with the Good Book in the presence of the right color magic.
Attempts to Read Runes on Good Book(3,1). Awakens top spell on Good
Book.
Nothing arrives.
Snorri
Gundarchuksson, a Berserker, at Deep Woods 3.
Berserker
M-HP6/ M-HP3
Moves to High Pass 3.
Nothing arrives.
Valdemort,
the Witch King, at High Pass 5
Let's try these for the last day:
R / S / S / M-HP1 / M-HP1*(Pony)
Rests Magic IV4*
Plays Black magic from Enchanted Magic V2* to energize World Fades.
Magic V2* returns to normal magic chit and fatigues. Witch King
will use regular Search Tables to Search for the day.
Loots Cairns(6,4). Takes 6th treasure from Cairns. Reveals Dragon
Essence which suffuses Purple magic throughout clearing. Fatigues
Magic IV4* for effort of digging through Cairns.
Loots Cairns(5,2). Takes 5th treasure from Cairns. Fatigues Magic
VI3*.
Moves to High Pass 1.
Nothing arrives.
Blaize,
the Amazon, at Ruins 4
M-RN1 / M-RN2 / M-DV5* (stamina) / TR
Sells items to GHQ.
Vial of Healing=2 Gold
Elusive Cloak=10 Gold
Gripping Dust=3 Gold
Medium Ax=4 Gold
Two Spears=12 Gold
L3/M5 pony=12 Gold
Shield=7 Gold
Breastplate (damaged)=6 gold
Two helmets=10 Gold
Gets 66 Gold.
Nothing arrives.
EVENING
High Pass 1
The Black Knight, with his Living Sword alerted, and the Witch King
are both unhidden in the clearing.
Cavern 3
Two Heavy Serpents (M4/3), the Flying Demon (V3/3), and a Tremendous
Dragon (H6/6 with H4 head) are crowded into the clearing with the
hidden Elf and Wizard. The Witch's Familiar looks on with interest.
Linden Woods 2
The Captain and the Witch are both hidden in the clearing.
Dark Valley 5
The Amazon is unhidden in the clearing with the Guard. Guard is
not battling her(5,3).
COMBAT
High
Pass 1
Neither player targets the other and after rounds of combat are
finished, the Witch King gives the Black Knight some gold.
Linden Woods 2
The Witch abandons a treasure and gives the Captain three treasures
and some gold.
MIDNIGHT
All
spells become inactive, and the game ends.
Victory Points
will be posted soon.
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