| Day 
              10  Serpents and Demons are prowling but none of them come to the board, 
              and the characters take advantage of the opportunity. The Swordsman, 
              Berserker, Black Knight, and Sorcercer pull five treasures out of 
              the Hoard, the Dwarf gets the last treasure in the Vault while the 
              Wizard awakens the spell on the Hidden Ring, the Witch King finds 
              a treasure in the Shrine with Magic Sight, and the White Knight 
              sells his damaged armor and other items to the Order and buys back 
              a brand-new repaired suit of armor. Evening is uneventful. 
 BIRDSONG Followers:G1 and G2 follow the Captain
 Monster Roll=2
 Serpents, Demons, and the Woodfolk (plus the Ghosts) are prowling.
 DAYLIGHT
 Tiago Espadafiada, the SWORDSMAN, at Ruins 6, site of Hoard.
 S / S
 Loots the Hoard(6,1). Takes the 6th treasure from top.
 Loots the Hoard(6,2). Takes the 6th treasure from top. The Cloven 
              Hoof becomes active, spreading Black Magic through the clearing 
              and adding 1 to all die rolls.
 Nothing arrives
 GHQ, the hired HQ, at Cavern 3, site of Vault.S / S / S
 Loots the Vault(2,1). Takes nothing.
 Loots the Vault(6,3). Takes nothing.
 Loots the Vault(6,2). Takes nothing.
 Nothing arrives.
 Tim, the SORCEROR, at Ruins 6, site of HoardS / S
 Loots Hoard(4,1)+1(Cloven Hoof)=5. Takes 5th treasure from Hoard.
 Loots Hoard(2,1)+1(Cloven Hoof)=3. Takes 3rd treasure from Hoard.
 Nothing arrives.
 Gondaff, the WIZARD, at Cavern 3, site of Vault.S / S / S
 Receives treasure from Captain.
 Activates Hidden Ring.
 Reads Runes on Hidden Ring(6). Learns nothing.
 Reads Runes on Hidden Ring(6). Learns nothing.
 Reads Runes on Hidden Ring(1). Awakens Spell. Spell is put with 
              Hidden Ring and can be cast using Hidden Ring instead of Magic chit 
              if the right color magic is present.
 Nothing arrives.
 Rungnir, the BERSERKER, at Ruins 6, site of Hoard.
 S / S
 Loots Hoard(4,1)+1(Cloven Hoof)=5. Takes 5th treasure in Hoard.
 Loots Hoard(6,3)+1(Cloven Hoof)=7. Takes nothing.
 Nothing arrives.
 The WHITE KNIGHT, at Dark Valley 5, site of ChapelR / Tr* (Regent of Jewels) / Tr / Tr / Tr/ Tr / Tr
 Rests Magic I5** (fatigues Fight H5* to "make change")
 Sells to Order:
 Regent of Jewels (67 gold)
 Damaged armor (12 gold)
 Penetrating Grease (4 gold)
 Staff (1 gold)
 Spear (6 gold)
 Attempts to buy (repaired) suit of armor(5,4)-1(Honor)=4. Pricex3=No 
              deal.
 Attempts to buy (repaired) suit of armor(6,2)-1(Honor)=5. Pricex4=No 
              deal.
 Attempts to buy (repaired) suit of armor(4,1)-1(Honor)=3. Buys suit 
              of armor for Pricex2 (34 gold).
 Attempts to buy H4/H6 warhorse(6,1)-1(Honor)=5. PriceX4=No deal.
 Attempts to buy H4/H6 warhorse(6,4)-1(Honor)=5. PriceX4=No deal.
 Nothing arrives.
 Raq'nyvarkryn, the WITCH KING, at Ledges 4, site of Shrine.
 R / SPx* / SP / SP / S / S
 Rests Magic V3*
 Enchants Magic V3* to Black magic
 Enchants Magic V3* to Black magic
 Searches with Magic Sight(2,2)=Counters. No counters at site.
 Searches with Magic Sight(3,1)=Treasure cards. Takes top treasure 
              card at Shrine.
 Nothing arrives.
 Preston, the PILGRIM, at Dark Valley 5, site of Chapel.
 R / R / R / SPX / SP
 Rests Fight M3*
 Rests Magic I4*
 Rests Magic I6*
 Enchants Magic I6* to White magic.
 Nothing arrives.
 Faramir, the CAPTAIN, at Cavern 3, site of Vault.Timeless Jewel: doesn't write move.
 Loots Vault(3,2). Finds nothing.
 Loots Vault(6,5), Finds nothing.
 Loots Vault(6,2). Finds nothing.
 Nothing arrives.
 Balin, the DWARF, at Cavern 3, Site of Vault
 S / S / S
 Loots Vault(1). Takes top treasure in Vault.
 Activates Glimmering Ring.
 Attempts to Read Runes on Glimmering Ring(1). Awakens spell.
 Cancels last Search phase.
 Nothing arrives.
 Kael, the BLACK KNIGHTS / S
 Loots Hoard(5,3)+1(Cloven Hoof)=6. Takes nothing.
 Loots Hoard(5,1)+1(Cloven Hoof)=6. Takes nothing.
 Nothing arrives.
   SUNSET Wizard's "Blazing Light" spell expires. Magic IV4* fatigues. EVENING
 Dark Valley 5 (Chapel)
 White Knight and Pilgrim are unhidden and not battling their friends, 
              the Order.
 Cavern 3
 Dwarf, Captain, GHQ, and Wizard are unhidden.
 Ruins 6
 Black Knight, Sorceror, Swordsman, and Berserker are unhidden
 Ledges 4
 Witch King is unhidden and alone in clearing.
   COMBAT No combat activities.   MIDNIGHT 
 Day 11 Daylight 
              orders due Tuesday, August 3, 9pm EDT. |