| Day 
              11   Bats are prowling, but one more day goes by with no monsters appearing. 
              While the group in Caverns feel their way through the passages away 
              from the empty Vault, the White Knight and Pilgrim trade with and 
              hire the Order. The Swordman hauls his accursed Cloven Hoof out 
              of the clearing so that the the Black Knight and Sorceror can pull 
              treasures out of the Hoard, and the Witch King finds the Dragon 
              Essence, the Blasted Jewel, and learns a spell with his Magic Sight. 
              In the evening, the Witch King casts "Phantasm" and the 
              Swordman activates his workhorse. All else is quiet. 
 GHQ, G1, G2 follow CaptainR1, R6, R7 follow Berserker
 R2, R3, R4, R5 follow Swordsman
 Dwarf follows Wizard
 Captain follows Wizard
 BIRDSONG Monster Roll=6Bats and Visitors/Missions are prowling, along with those ever-busy 
              Ghosts.
 DAYLIGHT
 Tiago Espadafiada, the SWORDSMAN, at Ruins 6, site of Hoard
 S / M-RU4
 Chooses to move first
 Loots Hoard(5,4)+1(Cloven Hoof)=6. Takes nothing.
 Moves to RU4
 Nothing arrives.
 The WHITE KNIGHT, at Dark Valley 5 site of Chapel
 R / HR / HR / TR / TR / TR
 Receives some gold from Pilgrim.
 Rests Fight H5*
 Attempts to Hire O2(6,2)-1(Honor)=5. Pricex4=no deal.
 Attempts to Hire O2(2,1)-1(Honor)=1. Opportunity.
 Accepts PriceX2 and hires O2 for 16 gold.
 Trades for H4/H6 warhorse(6,4)-1(Honor)=5. PriceX4=no deal.
 Trades for H4/H6 warhorse(4,1)-1(Honor)=3. PriceX2. Buys H4/H6 warhorse 
              for 36 gold.
 Gives H4/H6 warhorse to Pilgrim.
 Trades for H4/T7 warhorse(5,1)-1(Honor)=4. PriceX3=no deal.
 Nothing arrives.
 
 Preston, the PILGRIM, at Dark Valley 5 site of Chapel
 HR / HR / HR / HR / HR
 Receives gold from White Knight
 Attempts to hire O1(5,3)=PriceX4. No deal.
 Attempts to hire O1(3,1)=PriceX2. No deal.
 Attempts to hire O1(4,2)=PriceX3. No deal.
 Attempts to hire O1(1,1)=Boon. Hires O1 for PriceX1=8 gold.
 Attempts to hire OHQ(6,3)=PriceX4. No deal.
 Nothing arrives.
 GHQ, the hired HQ, at Cavern 3, site of VaultFollows Captain.
 Raq'nyvarkryn, the WITCH KING, at Ledges 4, site of ShrineS / S / S / S / S
 Searches using Magic Sight(3,1)=Treasure cards. Takes top treasure 
              from Shrine.
 Activates Blasted Jewel.
 Searches using Magic Sight(4,1)=Perceive spell. Learns spell on 
              Blasted Jewel.
 Searches using Magic Sight(5,4)=Discover chits. No new chits to 
              discover.
 Searches using Magic Sight(3,3)=Treasure cards. Takes top treasure 
              from Shrine.
 Activates Dragon Essence. Purple magic suffuses through the clearing.
 Searches using Magic Sight(5,4)=Discover chits. No new chits to 
              discover.
 At end of turn, Crone appears, drawn by Shrine.
 Gondaff, the WIZARD, at Cavern 3, site of Vault
 M-CN6 / M-CN4
 Moves to Cavern 4.
 Nothing arrives.
 Balin, the DWARF, at Cavern 3, site of Vault
 Follows Wizard.
 Moves to Cavern 4.
 Put back on board after Wizard's move.
 Nothign arrives
 Faramir, the CAPTAIN, at Cavern 3, site of Vault
 Follows Wizard
 Moves to Cavern 4.
 Nothing arrives.
 Kael, the BLACK KNIGHT, at Ruins 6, site of Hoard
 S / S
 Loot Hoard(2,1). Takes 2nd treasure in Hoard.
 Loot Hoard(5,5). Takes nothing.
 Nothing arrives.
 Tim, the SORCEROR, at Ruins 6, site of Hoard
 S / S
 Loot Hoard(6,1). Takes nothing.
 Loot Hoard(3,3). Takes 3nd treasure in Hoard.
 Nothing arrives.
 
 Rungnir, the BERSERKER, at Ruins 6, site of HoardS / S
 Loot Hoard(6,6). Takes nothing.
 Loot Hoard(5,3). Takes nothing.
 Nothing arrives.
 EVENING
 Ledges 4 (Shrine)
 The Witch King is unhidden with the Crone.
 Ruins 6 (Hoard)
 The Berserker, Black Knight, and Sorceror are unhidden.
 Ruins 4
 The Swordman is unhidden with his accursed Cloven Hoof.
 Cavern 4
 The Dwarf, Wizard, and Captain are unhidden.
 Dark Valley 5 (Chapel)The White Knight and Pilgrim are unhidden and not battling their 
              friend, the OHQ.
   COMBAT Ledges 4 (Shrine)
 Round 1 1. Encounter Stepa. Luring: none
 b. Random Assignment: none
 c. Deployment: none
 d. Actions: Witch King casts Phantasm, using Magic VI2* and Purple 
              magic from Dragon Essence.
 2. Melee Stepa. Selecting Targets: Witch King targets himself
 b. Spell Effects: Witch King creates phantasm that can move, peer, 
              and cast enchantments until Sunset on Day 12. Magic VI2* is dedicated 
              to spell until the spell expires at Sunset.
 3. Fatigue Step: none Combat ends in clearing. Ruins 4
 Swordsman activates workhorse at end of combat.   Ruins 6 Round 11. Encounter Step
 a. Luring: none
 b. Random Assignment: none
 c. Deployment: none
 d. Actions:
 Sorceror plays Move M5 to run out of clearing toward RU3.
 Combat ends in clearing.
   MIDNIGHT All is quiet in the Realm. 
 
 Day 12 Daylight 
              orders due Monday, August 9, 9pm EDT. |