| Day 
              17 Spiders are prowling and they all arrive on the board, blocking 
              half of the characters. The Pilgrim discovers the Secret Passage 
              in Cliff before he and the White Knight are blocked by a Heavy Spider. 
              The Swordsman arrives at the Lair in Cliff and discovers the same 
              Secret Passage from the other side. He is joined later in the day 
              by the Berserker and the Black Knight, who discovers the Lair while 
              poking around just before sunset. Over in Deep Woods, GHQ heads 
              off by himself, whistling loudly, and is discovered by a Heavy Spider, 
              while back at the Cairns a Tremendous Spider drawn by the noise 
              blocks the Wizard, the Captain, and the Dwarf. The Sorceror takes 
              another trip back to the Shrine, buys drinks again, hires R4, and 
              this time remains to spend the night with his hirelings. The Witch 
              King moves away from the dangerous Bats, abandoning the Blasted 
              Jewel which is too heavy for him to carry. In the evening he is 
              well hidden in Mountain 4, watching a Heavy Spider patter around 
              the clearing. In combat the characters quickly make the board Spider-free with 
              the White Knight, Dwarf, GHQ, and Witch King/Flying Demon doing 
              the honors. Night falls on a safer Realm. 
 
 BIRDSONG Dwarf follows Wizard
 The G1 and G2 follow the Wizard
 R2, R3 follow Swordsman
   DAYLIGHT Monster roll=5Spiders and Bashkars are prowling. The Ghosts always prowl.
 Tiago Espadafiada, the SWORDSMAN, at Nut Woods 5
 H / M-CL5 / M-CL3*(workhorse) / S / S
 Choose to move first
 Fails to hide(6,4).
 Moves to Cliff 3
 Searches on Locate Table(3,2)=Passages. Finds CL3-CL6 Secret Passage.
 Searches on Locate Table(5,4). Find nothing.
 At end of turn a Heavy Spider appears at Cliff 5, drawn by Patter 
              5.
 GHQ, the hired HQ, at Deep Woods 5 (Cairns)S / S / M-DW4 / M-DW6
 Loots Cairns(6,2). Takes nothing.
 Loots Cairns(3,2). Takes nothing.
 Moves to Deep Woods 6.
 Heavy Spider, drawn from Appearance Chart by Stink M, appears in 
              Deep Woods 6 and blocks GHQ.
 Tremendous Spider is drawn by Cairns and blocks Captain, Dwarf, 
              and Wizard.
 Preston, the PILGRIM, at Cliff 6H / S / S / S
 Fails to Hide(6,2).
 Searches on Locate Table(3,1). Finds CL6-CL3 hidden passage.
 Gives location of CL6-CL3 hidden passage to White Knight.
 Peers from mountain clearing into CL3(3,1)=Hidden enemies and paths. 
              No hidden paths in CL3.
 Peers from mountain clearing into CL3(5,5)=Clues. Tile chits already 
              revealed.
 At end of turn Heavy Spider moves from Cliff 5 to Cliff 6 and blocks 
              Pilgrim and White Knight.
 Gondaff, the WIZARD, at Deep Woods 5
 S / R / M-DW4 / M-DW1
 Blocked by Tremendous Spider.
 Balin, the DWARF, at Deep Woods 5 (Cairns)Follows Wizard
 Blocked by Tremendous Spider.
 Raq'nyvarkryn, the WITCH KING, at Mountain 2M-MN4 / H / R / SPX / SP
 Moves to Mountain 4. Abandons Blasted Jewel which exceeds Witch 
              King's carrying capacity.
 Hides(4,1).
 Rests Magic V3*
 Enchants Magic V3* to Black magic.
 At end of turn Heavy Spider is drawn by Dank M to Mountain 4.
 Faramir, the CAPTAIN, at Deep Woods 5 (Cairns)
 S / R / M-DW4 / M-DW6
 Blocked by Tremendous Spider.
 Nothing else arrives.
   Tim, the SORCEROR, at Oak Woods 4 (Small Campfire)R / M-OW2* (workhorse) / M-LG4 / HR / HR
 Rests Magic IV4*
 Moves to Ledges 4
 Buys Drinks for Rogues for 2 gold.
 Attempts to hire R4(5,4)=Pricex4. Hires R4 for 8 gold.
 Cancels hire phase.
 Nothing arrives.
 Sir Duncan the Tall, the WHITE KNIGHT, at Cliff 6H / S / S / S
 Blocked by Heavy Spider.
 Rungnir, the BERSERKER, at Ruins 4M-RU1 / M-NW5 / M-CF5 / M-CF3* (workhorse) / S
 Moves to Cliff 3
 Searches on Locate Table(5,4). Finds nothing.
 Nothing arrives.
 Kael, the BLACK KNIGHT, at Ruins 4
 M-RU1 / M-NW5 / M-CF5 / M-CF3* / S
 Moves to Cliff 3
 Searches on Locate Table(4,1). Discovers Lair.
 Nothing arrives.
   EVENING Cliff 6Pilgrim and White Knight are unhidden and blocked by Heavy Spider.
 Cliff 3
 Berserker, Black Knight, Swordsman, and hired R2 and R3 are unhidden 
              in clearing.
 Ledges 4
 Sorceror is unhidden with his hired R5 and R4.
 Deep Woods 6
 GHQ is unhidden blocked by Heavy Spider
 Deep Woods 5
 Wizard, Dwarf, and Captain are unhidden and blocked by Tremendous 
              Spider. Hired G1 and G2 are unhidden in clearing.
 Mountain 4
 Witch King is hidden in clearing with Heavy Spider
   COMBAT Cliff 6White Knight and Pilgrim are unhidden with a Heavy Spider, L4/3 
              side up.
 Round 11. Encounter Step
 a. Luring: O2 lures Heavy Spider onto own sheet. Horse is walking 
              side up (move speed=7).
 b. Random Assignment: none
 c. Deployment/Charging: none
 d. Actions:
 White Knight alerts Morning Star using Fight H6
 2. Melee StepO2's horse flips to galloping side
 a. Selecting Targets: White Knight targets H Spiderb. Spell Effects: none
 c. Attacks/Maneuvers (O2's sheet):
 Heavy Spider (L4/3) goes in Charge&Thrust on O2's sheet
 O2 (T5 side up) and horse (5) are played in Charge&Thrust
 White Knight plays alerted Morning Star with Fight T5* in Swing.
 d. Repositioning/Change Tactics:Spider repositioning roll=5(move down).
 Spider moves to Dodge&Swing and doesn't change tactics(5,3).
 O2 doesn't reposition on his own sheet.
 (see image)
 
 e. Resolving Attacks:White Knight hits by matching directions
 H Spider hits by undercutting.
 f. Inflicting Harm (in order of weapon length in Round 1):White Knight inflicts Heavy harm + one level for Fight chit exceeding 
              weapon weight = Tremendous harm + Fumble Table[(4,3)+0(speed differential)=4(no 
              change)] = Tremendous damage. H Spider is KILLED and attack is canceled. 
              Morning Star becomes unalerted.
 3. Fatigue Step: none White Knight gets 3 Fame and 3 Notoriety for killing H Spider.   Deep Woods 5Wizard, Dwarf, Captain, G1, and G2 are unhidden and blocked by Tremendous 
              Spider. Spider is light-side-up (M4/3).
  Round 1
 1. Encounter Step
 a. Luring: Dwarf lures T Spider
 b. Random Assignment: none
 c. Deployment/Charging: none
 d. Actions: none
 2. Melee Stepa. Selecting Targets: Dwarf targets T Spider
 b. Spell Effects: none
 c. Attacks/Maneuvers:
 T Spider goes in Charge&Thrust on Dwarf's sheet
 Dwarf plays Duck T3* in Duck, Great Ax with Fight H5* in Smash. 
              Helmet protects Duck.
 d. Repositioning/Change Tactics:Spider repositioning roll=6(move up). Spider moves to Duck&Smash.
 (See image.)
 
 e. Resolving Attacks:Dwarf hits by matching directions
 T Spider hits by matching directions
 f. Inflicting Harm (in order of length in Round 1):Dwarf inflicts Heavy harm + one sharpness star = Tremendous Harm 
              + Fumble Table[(6,3)+2(speed differential)=8(decrease one level) 
              = Heavy harm. Tremendous Spider is not harmed.
 T Spider inflicts Medium harm + Fumble Table[(6,4)+1(speed differential)=7(decrease 
              one level)]=Light harm. Helmet is not harmed. Spider turns red-side-up. 
              It has picked up Dwarf in fight to the death!
 3. Fatigue Step:Dwarf fatigues Fight H5* for playing two asterisks in combat.
 Round 2
 1. Encounter Step
 a. Luring: none
 b. Random Assignment: none
 c. Deployment: none
 d. Actions: none
 2. Melee Stepa. Selecting Targets: Dwarf targets T Spider
 b. Spell Effects: none
 c. Attacks/ManeuversT Spider goes in Charge&Thrust on Dwarf's sheet
 Dwarf plays Duck T3* in Duck, Great Ax with Fight T6* in Smash. 
              Helmet protects Duck.
 d. Repositioning/Change Tactics:Spider repositioning roll=4(no change). Spider stays red-side-up 
              in Charge&Thrust.
 (See image)
 
 e. Resolving Attacks:Spider and Dwarf both miss. Great Ax becomes alerted.
 3. Fatigue Step:Dwarf fatigues Fight T5** and brings Fight H5* back to "make 
              change."
 Round 31. Encounter Step: none
 2. Melee Stepa. Selecting Targets: Dwarf targets T Spider
 b. Spell Effects: none
 c. Attacks/ManeuversT Spider goes in Charge&Thrust on Dwarf's sheet
 Dwarf plays Duck T3* in Duck, alerted Great Ax with Fight T6* in 
              Smash. Helmet protects Duck.
 d. Repositioning/Change Tactics:Spider repositioning roll=1(top box unchanged). Spider stays red-side-up 
              in Charge&Thrust.
 (See image)
 
 e. Resolving Attacks:Spider and Dwarf both miss. Great Ax becomes alerted.
 3. Fatigue Step: Dwarf fatigues Fight H5* Round 41. Encounter Step: none
 2. Melee Stepa. Selecting Targets: Dwarf targets T Spider
 b. Spell Effects: none
 c. Attacks/ManeuversT Spider goes in Charge&Thrust on Dwarf's sheet
 Dwarf plays Duck T3* in Duck, alerted Great Ax with Fight T6* in 
              Smash. Helmet protects Duck.
 d. Repositioning/Change Tactics:Spider repositioning roll=1(top box unchanged). Spider stays red-side-up 
              in Charge&Thrust.
 e. Resolving Attacks:Spider and Dwarf both miss. Great Ax stays alerted.
 3. Fatigue Step: Dwarf fatigues Fight T4** and brings back H5* 
              to "make change." Round 51. Encounter Step: none
 2. Melee Stepa. Selecting Targets: Dwarf targets T Spider
 b. Spell Effects: none
 c. Attacks/ManeuversT Spider goes in Charge&Thrust on Dwarf's sheet
 Dwarf plays Duck T3* in Duck, alerted Great Ax with Fight T6* in 
              Smash. Helmet protects Duck.
 d. Repositioning/Change Tactics:Spider repositioning roll=2(middle box unchanged). Spider stays 
              red-side-up and moves to Duck&Smash.
 (see image)
 
 e. Resolving Attacks:Spider and Dwarf both hit by matching directions.
 f. Inflicting Harm (in order of attack speed):Dwarf's Great Ax (speed=4) hits first. Inflicts Heavy harm + one 
              sharpness star + one level for Fight chit exceeding weapon weight 
              = Tremendous+ harm + Fumble Table[(4,2) + 0(speed differential)=4(no 
              change)]=Tremendous+ harm. T spider is KILLED and attack is canceled.
 3. Fatigue Step: Dwarf fatigues Fight T6*. Dwarf earns 6 Fame and 6 Notoriety for killing Tremendous Spider.
 Deep Woods 6
 GHQ is unhidden and blocked by Heavy Spider. Spider is light-side-up(L4/3)
 Round 1 1. Encounter Stepa. Luring: none
 b. Random Assignment: H Spider is assigned to GHQ
 c. Deployment: none
 d. Actions: none
 2. Melee Stepa. Selecting Targets: none
 b. Spell Effects: none
 c. Attacks/Maneuvers:
 GHQ is in Charge&Thrust red box on own sheet.
 H Spider is in Charge maneuver box
 d. Repositioning/Change Tactics:Spider repositioning roll=2(middle box unchanged). Spider moves 
              to Duck and doesn't change tactics(3,2).
 (See image)
 
 e. Resolving Attacks:Spider hits by undercutting.
 GHQ misses.
 f. Inflicting Harm:Spider inflicts Light harm + Fumble Table[(6,1)-2(speed differential+4(doesn't 
              match directions)=8(decrease one level)]=Negligible harm. GHQ is 
              not harmed.
 3. Fatigue Step: none Spider and GHQ become unassigned. Round 2
 1. Encounter Stepa. Luring: none
 b. Random Assignment: H Spider is assigned to GHQ
 c. Deployment: none
 d. Actions: none
 2. Melee Stepa. Selecting Targets: none
 b. Spell Effects: none
 c. Attacks/Maneuvers:
 GHQ is in Charge&Thrust red box on own sheet.
 H Spider is in Charge maneuver box
 d. Repositioning/Change Tactics:Spider repositioning roll=4(no change). Spider stays in Charge and 
              changes tactics(6,5).
 (See image)
 
 e. Resolving Attacks:Spider and GHQ hit by matching directions.
 f. Inflicting Harm:GHQ inflicts Tremendous damage + one sharpness star + Fumble Table[(4,1)+0(speed 
              differential)=4(no change)]=Tremendous+ harm. H Spider is KILLED, 
              and attack is canceled.
 3. Fatigue Step: none Captain earns 3 Fame and 3 Notoriety for GHQ's kill.   Mountain 4Witch King is hidden in clearing with Heavy Spider
 Round 1
 1. Encounter Stepa. Lurning: none
 b. Random Assignment: none
 c. Deployment: none
 d. Actions:
 Witch King activates "Absorb Essence" by playing Black 
              magic from enchanted Magic V3* chit. Magic V3* chit fatigues and 
              Witch King transmorphizes into a Flying Demon.
 2. Melee Stepa. Selecting Targets: Witch King/Flying Demon becomes unhidden and 
              targets Heavy Spider.
 b. Spell Effects: none
 c. Attacks Maneuvers:
 H Spider goes in Charge&Thrust on own sheet.
 WK/FD attacks in Thrust.
 d. Repositioning/Change TacticsSpider repositioning roll=4(no change). Spider stays in Charge&Thrust 
              and doesn't change tactics(5,3).
 (See image)
 
 e. Resolving Attacks:Witch King/Flying Demon hits by matching directions.
 H Spider is not attacking.
 f. Inflicting Harm:WK/FD attacks with Power of the Pit attack(4,1)=Blight. Does not 
              affect Spider. WK/FD flips to red side up.
 3. Fatigue Step: none H Spider has been picked up by WK/FD Round 2
 1. Encounter Step: none 2. Melee Stepa. Selecting Targets: WK/FD targets H Spider
 b. Spell Effects: none
 c. Attacks/Maneuvers:
 H Spider goes in Charge&Thrust red box on WK/FD's sheet
 WK/FD goes into Charge box.
 d. Repositioning/Change Tactics:Spider repositioning roll=4(no change). Spider stays in Charge&Thrust 
              and changes tactics(6,4) to T6/4.
 (See image.)
 
 e. Resolving Attacks:Spider and WK/FD hit by matching directions.
 f. Inflicting Harm (in order of attack speed):WK/FD (attack speed=5) hits first, automatically KILLING H Spider!
 3. Fatigue Step: none Witch King earns 3 Fame and 3 Notoriety for killing H Spider. MIDNIGHT Witch King's "Absorb Essence" becomes inert and the Witch 
              King returns to his usual formless state. 
 
 Day 18 Daylight 
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