BIMR5 Magic Realm
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DAY 10

The Swordsman expands his merry band of thugs and assassins by selling off his initial loots from the Campfire. Meanwhile the Elf continues despoiling the pile of goods left behind by the Dragon-Witch, who flies south in hopes of more abundant treasures. The Sorceror and Eduinae meet on the road and trade the finer points of magic. Wizard and Captain once again try the perilous crossing of the High Pass, only to be leapt upon by Dragons. The Magician and Witch-King rest and restore their magic, while the White Knight looks for a quiet place to do some pious reading and the Amazon heads toward greener pastures (or richer treasure sites).

The treacherous mountain paths prove too dangerous for the Wizard and Captain, as the Elder Dragon makes short work of the Captain's Guards and they are forced to flee back down the mountain's steep slopes. The Witch-King, showing greater wisdom if not courage, avoids his confrontation with a Dragon by melting into mist and slipping quietly away.

Birdsong

Monster Roll: 1
Dragons and Ghosts are prowling

Daylight

Guards follow Captain
Ogre follows Elf

Swordsman (Inn)
T/HR/HR/HR
Sells M5/H7 workhorse, L4/M6 Workhorse, Medium Bow, and Spear to Rogues for 34G
Hires R5 (3,3) for Price x2 = 2G
Hires R3 (1,5) for Price x4 = 8G
Hires R2 (2,1) for Price x2 = 8G
Nothing arrives

Sorceror (OW4)
M OW5/M DV1/M DV4/M CV1

- activates Transform with purple Magic IV3* chit
- Sorceror turns into a Frog
- Magic IV3* chit fatigues
Moves to OW5
Moves to DV1
Moves to DV4
Moves to CV1
Nothing arrives

Captain
(BL6)
*M BL1/M HP2/M HP2
*Moves to BL1
Moves to HP2
Moves to HP2
T Dragon arrives in HP6
H Dragon moves to HP2 and blocks Captain and Guards

CHQ (Inn)
HR/HR/HR/HR
- Receives some gold from Swordsman
Hires R1 (2,5) for Price x4 = 16G
Doesn't hire RHQ (6,5) no deal
Hires RHQ (5,3) for Price x4 = 4G
- Returns some gold to Swordsman
Cancels Hire phase
Nothing arrives

Elf
(LW5)
H*/S/S/S/S
*Hides (1,4)
Loots treasure pile (3,1) finds Spear
Loots treasure pile (2,5) finds Dragon Essence
- Dragon Essence activates and begins radiating purple magic
Loots treasure pile (2,4) finds M5/M6 Workhorse
- Packs Spear onto M5/M6 Workhorse (pack horse)

Loots treasure pile (2,6) finds and activates M4/M5 Pony
Nothing arrives

Magician (between BL6 and BL1)
M BL1/R/R/R
Moves to BL1
Rests Magic VI4*
Rests Magic VIII4*
Rests Magic IV3*
Nothing arrives

Wizard (between BL6 and BL1)
M BL1/R/M HP2/M HP2
Moves to BL1
Rests Fight M3*
Moves to HP2
Moves to HP2
- Blocked by H Dragon
T Dragon moves to HP2 and blocks Captain, Guards, and Wizard

Familiar (NW4)
M OW5/M DV1/M DV4/M CV1
Moves to OW5
Moves to DV1
Moves to DV4
Moves to CV1

Witch (NW4)
FL CS/FL RU/S/S
- Activates Absorb Essence using Magic V4*
- Witch turns into T Flying Dragon
- Magic V4* fatigues
Flies to CS
Flies to RU
- Lands in (6) RU6
- Turn ends instantly due to landing in a cave clearing
T Dragon arrives at the Lair

Witch-King (RU1)
R/R/*SPX/SP/SP
Rests Magic V3*
Rests Magic V4*
*Meditates
Enchants Magic V3* to black
Enchants Magic V4* to black
T Dragon moves to RU1 and blocks Witch-King

White Knight (BL6)
*M BL4/M CL5/M CL3
*Moves to BL4
Moves to CL5
Moves to CL3
Nothing arrives

Amazon (BL6)
*H/H/*M BL1/R
*Hides (4,5)
Already hidden
*Moves to BL1
Rests Move M3*
Nothing arrives

Eduinae (OW5)
Moves to DV1
Moves to DV4
Moves to CV1
Does nothing

Sunset

Blazing Light expires once again at the Pool, but only a lone Rogue is there to see it and guard whatever is left of the Pool's riches.

The Magician and the Amazon enjoy a more comfortable camp in the Borderlands, while the White Knight camps out under the stars at the site of his first successful battle.

The Captain, Guards, and Wizard ready themselves for battle with the Dragons guarding the high mountain passes.

Eduinae plays with the Witch's kitty, Elven Scroll tucked at her side, while the Sorceror keeps a respectful distance.

Maleficent cackles as she sees the Dragon she called slither menacingly over to the Witch-King's clearing.

Swordsman and his recently enlarged army fill the Inn to capacity as they stay up late into the night mapping out strategies over endless mugs of ale.

Elf enjoys another quiet evening in the Great Forest, looking forward to rounding up more horses in the morning. He reminds Shrek to stay hidden, since he makes the horses nervous and hard to catch.

Evening

HIGH PASS 2

Round 1

Encounter Step
G1 dark-side-up lures H Dragon
G2 dark-side-up lures T Dragon
GHQ is deployed dark-side-up to the T Dragon
- T Dragon moves to his own sheet, GHQ and G2 follow
- T Dragon chooses G2 as his target
Wizard casts Fiery Blast using Magic IV3* and purple magic from the tile

Melee Step
Wizard targets both Dragons
G1 moves in Duck/Smash
G2 doesn't flip (2,1) and moves in Duck/Smash
GHQ flips over (2,6) and moves in Swing/Dodge
H Dragon doesn't flip (3,3) and moves in Duck/Smash
T Dragon moves in Dodge/Swing
T Dragon Head flips over (6,2) and attacks in Thrust
All hit
Wizard hits first:
- Does (4,1) M damage to H Dragon, not killing it
- Does (1,6) N damage to T Dragon, not killing it
- Magic IV3* fatigues
T Dragon Head hits first, kills G2
G1 hits, kills H Dragon
GHQ hits, does H damage, not harming T Dragon

Captain receives 5F/5N for the death of the Dragon
Captain loses 6N for the death of G2

Round 2

Encounter Step
G1 dark-side-up lures T Dragon
GHQ is deployed dark-side-up to attack T Dragon
- T Dragon moves to his own sheet and chooses G1 as his target
Wizard casts Fiery Blast using Magic IV4* and purple magic from the tile

Melee Step
Wizard targets T Dragon
G1 doesn't flip (2,5) and moves in Swing/Dodge
GHQ flips over (6,2) and moves in Charge/Thrust
T Dragon moves in Duck/Smash
T Dragon Head flips over (6,2) and attacks in Swing
Wizard, GHQ, G1, and T Dragon Head hit
Wizard hits first, does (3,4) M damage, not harming T Dragon
- Magic IV4* fatigues
T Dragon Head hits and kills G1
GHQ hits, does H damage, not harming T Dragon

Captain loses 6N for the death of G1

Round 3

Encounter Step
GHQ dark-side-up lures T Dragon
Wizard and Captain run away, toward BL1

Melee Step
GHQ flips over (4,6) and moves in Duck/Smash
T Dragon moves in Dodge/Swing
T Dragon Head doesn't flip (4,3) and attacks in Smash
GHQ and T Dragon Head hit
T Dragon Head hits first, kills GHQ

Captain loses 6N for the death of GHQ

RUINS 1

Round 1

Encounter Step
Witch-King activates Melt into Mist using purple Magic IV3* chit
- Witch-King turns into Mist
- Magic IV3* fatigues

Round 2

Encounter Step
Witch-King runs away toward RU2 using Mist T4

Midnight

T Flying Dragon turns back into Witch
Frog turns back into Sorceror
Mist reforms into Witch-King