BIMR5 Magic Realm
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Setup

TILE DEAL

1. Dynan Lawster: Oak Woods, Ruins
2. Ed Hoden: Awful Valley, Nut Woods
3. Charles Shrader: Deep Woods
4. Patrick van Beek: Maple Woods
5. TJ Tumlin: Mountain
6. Andrew Gould: Linden Woods
7. Paul Orr: Bad Valley
8. Michael Beyers: Evil Valley
9. Dan Evans: Pine Woods
10. Pete McKinney: Borderlands
11. Andrew Nicholson: Cavern
12. Charles D'Amico: Cliff
13. James McCann: High Pass
14. Clatchard: Crag
15. Matija Vidmar: Ledges
16. Al D'Amico: Dark Valley
17. Bill Skulley: Curst Valley
18. Mark Dyson: Caves

BOARD BUILDING

1. Pete places BORDERLAND in the 6:00 orientation, at the center of the board.
2. Andrew N. places CAVERN in the 6:00 orientation along the 6:00 edge of BL. CN2 connects to BL2.
3. Charles D. places CLIFF in the 12:00 orientation, along the 2:00 edge of CN and the 4:00 edge of BL. CF5 connects to BL4 and CF4 connects to CN1.
4. James places HIGH PASS in the 8:00 orientation, along the 8:00 edge of BL and the 10:00 edge of CN. HP3 connects to CN5 and HP2 connects to BL1.
5. Clatchard places CRAG in the 2:00 orientation along the 2:00 edge of BL and the 12:00 edge of CL. CG2 connects to BL2.
6. Matija places LEDGES in the 12:00 orientation along the 12:00 edge of HP and the 10:00 edge of BL. LE5 connects to BL5 and LE4 connects to HP6.
7. Al places DARK VALLEY in the 4:00 orientation along the 10:00 edge of HP and the 8:00 edge of LE. DV5 connects to LE2.
8. Bill places CURST VALLEY in the 6:00 orientation along the 6:00 edge of DV and the 8:00 edge of HP. DV4 connects to CV1 and CV5 connects to HP5.
9. Mark places CAVES in the 12:00 orientation along the 10:00 edge of CV and the 8:00 edge of DV. CS6 connects to CV2 and CS2 connects to DV4.
10. Dynan places OAK WOODS in the 2:00 orientation along the 10:00 edge of LE and the 12:00 edge of DV. OW4 connects to LE3 and OW5 connects to DV1.
11. Ed places NUT WOODS in the 6:00 orientation along the 12:00 edge of CS, the 10:00 edge of DV and the 8:00 edge of OW. NW5 connects to DV2 and NW4 connects to OW5.
12. Charles S. places DEEP WOODS in the 2:00 orientation along the 12:00 edge of NW and the 10:00 edge of OW. DW5 connects to OW2 and DW1 connects to NW2.
13. Patrick places MAPLE WOODS in the 10:00 orientation along the 8:00 edge of NW and the 10:00 edge of CS. MW2 connects to CS1 and MW5 connects to NW5.
14. TJ places MOUNTAIN in the 6:00 orientation along the 6:00 edge of MW and the 8:00 edge of CS. MN4 connects to MW2.
15. Andrew G. places LINDEN WOODS in the 12:00 orientation along the 12:00 edge of MW, 10:00 edge of NW, and the 8:00 edge of DW. LW5 connects to MW5, LW2 connects to DW1, and LW4 connects to NW2.
16. Paul places BAD VALLEY in the 4:00 orientation along the 10:00 edge of MW and the 8:00 edge of LW. BV1 connects to LW5.
17. Michael places EVIL VALLEY in the 4:00 orientation along the 10:00 edge of MN and the 8:00 edge of MW. EV5 connects to MW4, and EV4 connects to BV2.
18. Dan places PINE WOODS in the 12:00 orientation along the 12:00 edge of BV and the 10:00 edge of LW. PW4 connects to BV5 and PW2 connects to LW2.
19. Dynan places RUINS in the 12:00 orientation along the 6:00 edge of CS, the 4:00 edge of MN and the 8:00 edge of CV. RU3 connects to MN5 and RU5 connects to CV4.
20. Ed places AWFUL VALLEY in the 10:00 orientation along the 4:00 edge of CG and the 2:00 edge of CF. AV4 connects to CF2.

The site, sound, and warning counters were added to the board and setup card by the GM.

CHARACTER SELECTION

Jarrod January and Brian Sharwood joined the game as the 10th team

1. Pete and Mark choose the Witch-King. He starts at the Ghosts with 4 spells and his Magic IV3*, IV4*, and IV4* chits enchanted to purple, and his Magic V3* and V4* chits enchanted to black.
2. Andrew and TJ choose the Swordsman. He starts at the Inn and takes his Thrusting Sword from the Soldiers.
3. Charles and Al choose the Light Elf. He starts at the Inn with 2 spells and his Magic III3*, III3*, and III4* chits enchanted to gold, and takes his Light Bow from the Woodfolk.
4. James and Paul choose the Captain. He starts at the Guardhouse, takes his Short Sword from the Soldiers, and his Helmet, Breastplate, and Shield from the Company.
5. Clatchard and Patrick choose the Wizard. He starts at the Guardhouse with 2 spells and his Magic II4* chit enchanted to grey, his Magic III3* chit enchanted to gold, and his Magic IV4* chit enchanted to purple. He takes his Staff from the Soldiers.
6. Matija and Dan choose the Magician. He starts at the Inn with 3 spells and his Magic II3* and Magic IV3* chits enchanted to grey and purple.
7. Bill and Michael choose the Amazon. She starts at the Inn and takes her Short Sword from the Soldiers and her Helmet, Breastplate, and Shield from the Patrol.
8. Dynan and Andrew choose the Sorceror. He starts at the Inn with 3 spells and his 6 Magic IV chits enchanted to purple.
9. Ed and Charles choose the White Knight. He starts at the Chapel with 1 spell, and takes his Armor and Great Sword from the Order.
10. Jarrod and Brian choose the Witch. She starts at the Inn with a Familiar and 3 spells, her two Magic II3* chits enchanted to grey and her Magic V5* and V6* enchanted to black.

VISITOR/MISSION CHITS

1. Mark places the Warlock with the Bashkars.
2. Charles S. places the Scholar with the Lancers.
3. Patrick places the Shaman on the Altar.
4. TJ places Revolt at the Woodfolk.
5. Andrew G. places Raid at the Company.
6. Paul places War at the Patrol.

CURRENT MAP:

 

GAME ON!