BIMR3 Magic Realm
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Day 13

Bats are prowling, but they're all dead. A bad day in the Realm for hiding. The Druid persists in trying to get back to the Vault, and once again finds himself unhidden somewhere in the vicinity of the hidden Black Knight. The Witch King moves over to avail himself of the SHQ's Flowers of Rest to rest his fatigued chits, and nearly passes Inigo Balboa on the roadway leading to the Small Campfire. Balboa finds the Amazon already ensconced at the Campfire after picking up a pony and a Spear that someone left lying around the clearing. Later the Captain and the Witch (in her normal form for a change) show up as well. The Pilgrim and the Elf both head for the Statue, where Iftanrel tries his hand at reading runes without success. The White Knight spends a long day diving unsuccessfully into the Pool, while the Wizard stretches himself out hidden in the rocks and takes a long nap.

In combat, the Druid runs away again, and Balboa and the Captain redistribute the load of treasures.

 

BIRDSONG

Followers:
Witch follows Captain
Soldiers follow SHQ

DAYLIGHT

Monster Roll=6
(Bats and Visitors are prowling. Ghosts prowl every day.)

Naal Han Artal, the Druid, on the pathway between Mountain 3 and Mountain 6
M-MN6 / M-MN6 / H / M-MN3 / M-MN3
Moves to Mountain 6
Fails to hide(6)
Moves to Mountain 3
Nothing arrives.

Blaize, the Amazon, at Cliff 6 (site of Pool)
M-CF3* / M-CF5 / H / M-MW5 / S / S
Moves to Cliff 5
Fails to hide(6,3)
Moves to Maple Woods 5
Loots pile of abandoned items(6,1). Takes 6th item in pile, M5/M3* pony. Activates pony.
Loots pile of abandoned items(4,4). Takes 4th item in pile, Spear.
Nothing arrives.

Iftanrel, the Elf, at Deep Woods 2 (site of Statue)
H* / H / S / S / S / S
Fails to hide(6,4)
Hides(2,1)
Searches on Locate Table(3,2). Finds hidden passages. (None in clearing.)
Searches on Locate Table(4,2). Finds Statue.
Reads Runes on Statue(4,1). Awakens top spell in Statue. Spell placed on bottom of spells.
Reads Runes on Statue(6,5). Nothing.
Nothing arrives.


Valdemort, the Witch King, at Maple Woods 5 (site of Small Campfire)
H / SPX / SP* (Enchant IV4) / M-OW4 / M-OW2 / M-L3
Fails to hide(6,5)
Enchants Magic IV4* to Purple magic.
Moves to Ledges 2.
Falls asleep as soon as he enters the clearing with the Flowers of Rest.
Nothing arrives.


The White Knight, at Cliff 6 (site of Pool)
R* / S* / S / S / S / S / S
Rest Fight H5*
Loots Pool(4,4). Takes nothing.
The Wizard learns the location of the Pool by spying.
Loots Pool(3,2). Takes nothing.
Loots Pool(4,1). Takes nothing.
Loots Pool(5,5). Takes nothing.
Loots Pool(5,2). Takes nothing.
Loots Pool(6,1). Takes nothing.
Nothing arrives.

Inigo Balboa, the SHQ, at Ledges 3
Balboa: H / M-OW2 / M-OW4 / M-MW5 / S (loot)
Fails to hide(6,2)
Moves to Maple Woods 5.
Loots pile of abandoned items(3,1). Takes 3rd item in pile, Spear.
Nothing arrives.

Ogion, the Wizard, at Cliff 6 (site of Pool)
H / H / H / H / H (no orders received)
Hides(4,1)
Remaining Hide phases canceled.


Crookshanks, the Familiar, at Cavern 1
S / S
Searches on Peer Table(4,2). Finds Hidden Enemies.
Searches on Peer Table(4,4). Finds Hidden Enemies.

Captain Alatriste, at Bad Valley 5 (site of Chapel)
M*-MW4 / M-NW2 / M-PW2 / M-OW2 / M-OW4 / M-MW5
Moves to Maple Woods 5.
Nothing arrives.

Hermione, the Witch, at Bad Valley 5 (site of Chapel)
Follows Captain.
Put back on board at end of Captain's turn.
Nothing arrives.

Lothar, the Black Knight, at Mountain 3 (site of Vault)
H / S / S / S / S
Hides(5,2)
Loots Vault(3,2). Finds nothing.
Loots Vault(3,1). Finds nothing.
Loots Vault(3,1). Finds nothing.
Loots Vault(3,2). Finds nothing.
Nothing arrives.


Brother Matthew, the Pilgrim, at Linden Wood 5
H / R / R / M-DW6 / M-DW2
Hides(5,3)
Rests Magic I4*
Rest Magic I6*
Moves to Deep Woods 2
Nothing arrives.

 

SUNSET

The Witch King awakes with all his chits rested back to active.

 

EVENING


Mountain 3, site of Vault
Deja vu! The Druid is unhidden in the clearing with the hidden Black Knight.


Maple Woods 5, site of Small Campfire
The Amazon, Captain, Witch, and all the Soldiers are unhidden in the clearing. The Escort Party and the Food and Ale guys are starting to wonder where they are going. "Are we there yet?"


Deep Woods 2, site of Statue
The Elf and the Pilgrim are both hidden.


Cliff 6, site of Pool
The Wizard is hidden and the White Knight is unhidden in clearing.

 

COMBAT

 

Mountain 3

Round 1

1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment/Charging: none
d. Actions:
Druid plays Move L4 to run out of clearing towards Mountain 6. He must start Day 14 by moving to either MN3 or MN6.

2. Melee Step: none

3. Fatigue Step: none

Combat ends in clearing.


Maple Woods 5

No combat rounds.

At the end of combat, SHQ gives the Captain all the items he is carrying except one.

The Captain activates:
Breastplate
Spear
Bejeweled Dwarf Vest
Royal Sceptre
Girtle of Energy
Crystal Ball
Golden Arm Band

The Flowers of Rest are always activated.

The Captain carries two treasures and his Short Sword inactivated.

 

MIDNIGHT

Day 13 ends. Grey magic gathers in the air and monsters are on the move.


 

Day 14 Daylight Orders are due Monday at 9pm EST.
Monsters regenerate and there is Grey magic in every clearing for the entire day.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
Soldiers
Captain
Day 15

Curses
Character
Afflicted with
White Knight
Ashes
Black Knight
Disgust

Spells
Character
Spell in Effect
Witch King
"Absorb Essence"
Witch King
"Melt into Mist"
Witch
"Absorb Essence"
Pilgrim
"Wish for Strength"
   
   
   

The Adventurers
Player Character F N
Tony Rowe
Lothar, the BLACK KNIGHT
10
12
Bill Skulley
Iftanrel, the ELF
   
Alan Busby
Ogion, the WIZARD
   
Matija Vidmar
CAPTAIN Alatriste
11 6
Al D'Amico
Voldemort, the WITCH KING
38 258
Chuck Shrader
Naal Han Artal, the DRUID
  18
Ed Hoden
Brother Matthew the Basher, a PILGRIM
   
Bobby Bissett
Hermione, the WITCH and Crookshanks, her FAMILIAR
26 26
James McCann
The WHITE KNIGHT
16 16
Mark Mitchell
Blaize, the AMAZON
   


Season is AUTUMN
Brightly colored leaves on frosty mornings...

Mountains: 2 phases to enter
7th Day: PURPLE magic
FOOD to GUARD house (L Camp)
ESCORT to GUARD house(S Camp)
Reward: 2 GOLD per clearing

Week Two Weather is AUTUMN SUMMER
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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