BIMR3 Magic Realm
Info

Day 18

The characters push back the unknown frontiers of the Realm today, and still don't discover the Lost City. The Wizard uses his Purple magic to activate the Flying Carpet and fly across the board to Crag 2 where he turns up signs of Serpents and Spiders. The Druid moves into Caves and finds signs of Trolls and Bats. The White Knight finally pulls the Gold Helmet out of the Pool before heading off to greener pastures, and Black Knight pops out of a cave and confronts the remaining Ax Goblin. The Witch King, moving away from the House, passes by the Toadstool Circle and is transformed into a Tremendous Dragon, and "World Fades" is activated by the Black magic there. At nightfall, he is sneaking up on two Vipers, moving on tippy-claws. The Witch, the Captain, and his hired help start collecting the items around the Inn, and the Captain is considering retiring to raise workhorses and ponies. The Escort Party and the Food/Ale guys are becoming frantic with impatience: "When are we going to get to the Guard house?!"

In combat, the Witch King/Tremendous Dragon attacks out of hiding to kill one Viper, hides again using "World Fades," and, while the other Viper hisses and looks around to see where that Dragon went, the Witch King attacks again out of hiding and kills Viper 2. At the end of the round the Witch King uses "World Fades" to hide again. Elsewhere, the Black Knight uses his Living Sword to skewer the Goblin, the Captain exchanges items with the Witch and SHQ, and the Wizard flies away out of the clearing on his Flying Carpet.

BIRDSONG

No followers today.


DAYLIGHT

Monster Roll=1
Dragons are prowling

Captain Alatriste, on roadway between Curst Valley 5 and Linden Woods 5
M-CV5 / S* / S / S / S / S (loot)
Moves to the Inn at Curst Valley 5
Loots pile of abandoned items(1,1). Takes top item, Spear.
Activates Spear.
Loots pile of abandoned items(2,3). Takes 3rd item, breastplate.
Activates breastplate.
Loots pile of abandoned items(6,4). Takes 6rd item, T8/H6* workhorse.
Loots pile of abandoned items(4,1). Takes 4rd item, shield.
Activates shield.
Loots pile of abandoned items(3,3). Takes 3rd item, helmet.
Nothing arrives.


Blaize, the Amazon, at Evil Valley 5 (site of House)
H / H / H / H / H (no orders received).
Hides(4,1).
Remaining hide phases canceled.
Nothing arrives.


Ogion, the Wizard, at Maple Woods 5 (site of Small Campfire)
FL-BL / FL-DV / FL-CRAG (land) / H / R
Plays Purple chit from enchanted Magic IV4* to activate Flying Carpet.
Flying Carpet is activated for rest of day. Magic IV4* fatigues.
Flies to Borderland.
Flies to Dark Valley.
Flies to Crag.
Lands in random clearing(CR2).
Hides(5,2).
Rests back Magic IV4*
At end of turn, reveals Dank M and Slither 6. Nothing arrives.


Iftanrel, the Elf, at Bad Valley 5 (site of Chapel)
M-BV2/ H* / M-AV4 / M-MW4 / M-MW2 / M-CV4
Moves to Bad Valley 2.
Fails to hide(6,5).
Moves to Curst Valley 4.
Nothing arrives.


Naal Han Artal, the Druid, at Awful Valley 1
M-CS2 / H
Moves to Caves 2.
Fails to hide(6).
At end of turn, turns up chits Stink C and Flutter 1.
Nothing arrives.


Inigo Balboa, the SHQ, at Curst Valley 5 (site of Inn)
S / S / S / S / S
Loots pile of abandoned items(3,1). Takes 3rd item in pile, H7/H6* workhorse.
Gives workhorse to Captain.
Loots pile of abandoned items(4,3). Takes 4th item in pile, M6/L6* workhorse.
Gives workhorse to Captain.
Loots pile of abandoned items(5,5). Takes 5th item in pile, M6/M5* workhorse.
Gives workhorse to Captain.
Loots pile of abandoned items(5,2). Takes 5th item in pile, M4/M3* pony.
Gives pony to Captain.
Loots pile of abandoned items(5,3). Takes 5th item in pile, M5/M4* pony.
Nothing arrives.


Crookshanks, the Familiar, at Deep Woods 2 (site of Statue)
S / S / S / S / S
Peers(6,1). Finds nothing.
Peers(4,3). Finds hidden enemies.
Peers(5,3). Finds clues.
Peers(4,4). Finds hidden enemies.
Peers(5,5). Finds clues.
Nothing arrives.

Hermione, the Witch, at Curst Valley 5 (site of Inn)
S / S / S / S / S
Gives Gold to Captain.
Loots pile of abandoned items(4,1). Takes 4th item in pile, H7/M5** workhorse.
Gives workhorse to Captain.
Loots pile of abandoned items(2,1). Takes 2nd item in pile, Spear.
Gives Spear to Captain.
Loots pile of abandoned items(6,3). Takes 6th item in pile, treasure.
Gives treasure to Captain.
Loots pile of abandoned items(6,1). Takes 6th item in pile, treasure.
Gives treasure to Captain.
Loots pile of abandoned items(6,4). Takes 6th item in pile, treasure.
Nothing arrives.


Valdemort, the Witch King, at Evil Valley 5 (site of House)
H / M-L4 / M-L1*(Pony) / M-L6 / M-L3 / M-OW2
Hides(5,3).
Moves to Ledges 1.
Black magic from Toadstool Circle changes Witch King into Tremendous Dragon for rest of day and activates "World Fades" as well.
Moves to OW2 where the Vipers do not see him, as he slips through the woods being careful not to snort smoke.
Nothing arrives

Brother Matthew, the Pilgrim, at Deep Woods 2 (site of Statue)
H / S / S / S / S
Hides(5,5).
Loots the Statue using Deft Gloves(4). Takes nothing.
Witch's Familiar, who has found hidden enemies, finds the location of the Statue by spying. Witch learns location of Statue telepathically.
Loots the Statue using Deft Gloves(1). Takes top treasure in Statue.
No more items to loot in the Statue.
Nothing arrives.

Lothar, the Black Knight, at Borderland 3
M BL6 / M BL1
Moves to Borderland 1
Blocked by Ax Goblin!
Nothing arrives.


The White Knight, at Cliff 6 (site of Pool)
S / S* (spectacles) / M-CL1 / M-CL1 / M-EV4
Loots Pool(6,5). Finds nothing.
Loots Pool(1,1). Takes top treasure in pool, Gold Helmet. Fatigues Fight H5* for effort of diving in Pool.
Activates Gold Helmet.
Moves to Evil Valley 4.
Nothing arrives.


EVENING


Borderland 1
The Black Knight is unhidden and face-to-face with a lone Ax Goblin.


Oak Woods 2
The Witch King is hidden and transmorphized into a Tremendous Dragon. There are two Vipers in the clearing.


Curst Valley 5
The Witch, Captain, and the Soldiers are unhidden with a diminishing pile of items.


Deep Woods 2
The Pilgrim and the Witch's Familiar are hidden in the clearing.


Crag 2
The Wizard is alone and hidden.


Evil Valley 5
The Amazon is hidden after hanging around the House all day.


Evil Valley 4
The White Knight spends a quiet evening in a peaceful valley clearing.


COMBAT

Oak Woods 2
Witch King is hidden in clearing with two light-side-up Vipers (M4**/4)

Round 1

1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment/Charging: none
d. Actions: none

2. Melee Step
a. Selecting Targets
Witch King targets Viper 1, becoming unhidden.
b. Spell Effects: none
c. Attacks/Maneuvers
Viper 1 is in the red CHARGE&THRUST box on its own sheet.
Witch King/Tremendous Dragon attacks with his body in Smash and head in Swing. Need no maneuver because he isn't being attacked (not that the Vipers could hurt him anyway!)
d. Repositioning/Change Tactics
Viper repositioning roll=3(bottom box unchanged).
Viper1 moves to DODGE&SWING and doesn't change tactics(5,2).

(See image)

e. Resolving Attacks
WK/TD head hits by matching direction.
WK/TD body misses
Viper1 is not attacking (neither is Viper2)
f. Inflicting Harm
WK/TD inflicts Tremendous harm on Viper1, exceeding the Viper's Medium vulnerability. Viper1 is KILLED.

3. Fatigue Step: none

Witch King receives 1 Fame and 2 Notoriety for killing Viper1.

At end of round there are no denizen's on the Witch King's sheet. He uses "World Fades" to make hide roll(5,4). The Witch King becomes hidden once more.


Round 2

1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment/Charging: none
d. Actions: none

2. Melee Step
a. Selecting Targets
Witch King targets Viper 2, becoming unhidden.
b. Spell Effects: none
c. Attacks/Maneuvers
Viper 2 is in the red CHARGE&THRUST box on its own sheet.
Witch King/Tremendous Dragon attacks with his body in Smash and head in Swing. No maneuver.
d. Repositioning/Change Tactics
Viper repositioning roll=3(bottom box unchanged).
Viper2 moves to DODGE&SWING and doesn't change tactics(3,2).

(See image above)

e. Resolving Attacks
WK/TD head hits by matching direction.
WK/TD body misses
Viper2 is not attacking
f. Inflicting Harm
WK/TD inflicts Tremendous harm on Viper2. Viper2 is KILLED.

3. Fatigue Step: none

The Witch King receives 2 Fame and 4 Notoriety for his 2nd victim of the day.

At end of round there are no denizen's on the Witch King's sheet. He uses "World Fades" to make hide roll(5,4). The Witch King becomes hidden once more.


Combat ends in clearing. Witch King earns 3 Fame and 6 Notoriety for killing two Vipers.

 

Borderland 1
Unhidden Black Knight faces off against light-side-up Ax Goblin (L4*/3)


Round 1

1. Encounter Step
a. Luring: none
b. Randon Assignment: Goblin is assigned to attack Black Knight
c. Deployment/Charging: none
d. Actions: none (Black Knight does not have Move or Fight chit faster than Goblin's move time=3)

2. Melee Step
a. Selecting Targets: Black Knight targets Goblin
b. Spell Effects: none
c. Attacks/Maneuvers:
Goblin goes in red CHARGE&THRUST box on Black Knight's sheet.
Black Knight plays Move H5* (increased to H4* by Garb of Speed) in Charge.
Black Knight plays unalerted Living Sword with Fight M5 in Smash.
Suite of armor covers all directions and shield covers Duck.
d. Repositioning/Change Tactics
Goblin Repositioning roll=3(bottom box unchanged).
Goblin moves to DODGE&SWING and doesn't change tactics(3,1).

(See image)

e. Resolving Attacks
Goblin and Black Knight both miss. Living Sword turns alerted side up by missing in combat.
f. Inflicting harm: none

3. Fatigue Step: none

Goblin remains assigned to attack Black Knight

Round 2

1. Encounter Step
a. Luring: none
b. Randon Assignment: none
c. Deployment/Charging: none
d. Actions: none

2. Melee Step
a. Selecting Targets: Black Knight targets Goblin
b. Spell Effects: none
c. Attacks/Maneuvers:
Goblin goes in red CHARGE&THRUST box on Black Knight's sheet.
Black Knight plays Move H5* (increased to H4* by Garb of Speed) in Charge.
Black Knight plays unalerted Living Sword with Fight M5 in Smash.
Suite of armor covers all directions and shield covers Duck.
d. Repositioning/Change Tactics
Goblin Repositioning roll=4(no change).
Goblin stays in CHARGE&THRUST and doesn't change tactics(1,1).

(See image)

e. Resolving Attacks
Goblin hits by matching directions.
Black Knight hits by undercutting.

f. Inflicting harm: (In order of attack speed after Round 1)
Black Knight's Living Sword (attack speed=2) hits first, causing Light damage + one sharpness star + one level for Fight chit that exceeds weapon weight = Heavy harm.
Harm exceeds Goblins Medium vulnerability. Goblin is KILLED and its attack is canceled. Living Sword becomes unalerted by hitting in combat.


3. Fatigue Step: none

Combat ends. Black Knight gets 1 Fame and 1 Notoriety for killing Goblin.

 

Crag 2
Wizard is alone and hidden in clearing. Flying Carpet is active until Midnight.


Round 1

1. Encounter Step
a. Luring: none
b. Random Asignment: none
c. Deployment/Charging: none
d. Actions: Wizard plays Magic Carpet Fly M2 to fly away toward Linden Woods, becoming unhidden. He must land randomly in either Crag or Linden Woods as his first action on Day 19.

Combat ends in clearing.

 

Curst Valley 5
Captain, Witch, and SHQ are in clearing.

At end of combat, Captain gives give M4/M3* Pony and H7/H6* Horse to the Witch. Witch gives treasure to Captain. SHQ gives M5/M4* pony and Gold to Captain.
Captain activates helmet, Girtle of Energy, and Golden Arm Band.
Witch activates M4/M3* pony.


Combat ends in clearing.

 

MIDNIGHT

Witch King's "Absorb Essence" and "World Fades" fall inert.
Wizard's Flying Carpet becomes inert. Wizard heads toward the ground.


 

 

Day 19 Daylight Orders are due Tuesday at 5pm EST.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
Soldiers
Captain
Day 28

Curses
Character
Afflicted with
White Knight
Ashes
Black Knight
Disgust

Spells
Character
Spell in Effect
Witch King
"Absorb Essence"
Witch King
"Melt into Mist"
Witch
"Absorb Essence"
Pilgrim
"Wish for Strength"
Witch King
"World Fades"

The Adventurers
Player Character F N
Tony Rowe
Lothar, the BLACK KNIGHT
14
16
Bill Skulley
Iftanrel, the ELF
   
Alan Busby & Craig Perras
Ogion, the WIZARD
   
Matija Vidmar
CAPTAIN Alatriste
11 10
Al D'Amico
Voldemort, the WITCH KING
41 264
Chuck Shrader
Naal Han Artal, the DRUID
  18
Ed Hoden
Brother Matthew the Basher, a PILGRIM
   
Bobby Bissett
Hermione, the WITCH and Crookshanks, her FAMILIAR
26 313
James McCann & Aaron Brewster
The WHITE KNIGHT
24 24
Mark Mitchell
Blaize, the AMAZON
  18


Season is AUTUMN
Brightly colored leaves on frosty mornings...

Mountains: 2 phases to enter
7th Day: PURPLE magic
FOOD to GUARD house (L Camp)
ESCORT to GUARD house(S Camp)
Reward: 2 GOLD per clearing

Week Three Weather is AUTUMN SUMMER
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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