BIMR3 Magic Realm
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Day 22

New weather in Realm: cool days that end early as the days grow shorter. The White Knight and Amazon clean up all the treasures on the ground at the Vault, as the Amazon staggers around with the Golden Icon and Great Ax that she hasn't enough strength to carry. The Witch King takes a pony ride back to Borderlands. The Black Knight reverses directions to Maples woods. The wizard has slipped right under the legs of the Tremendous Spider at the Cairns, and the Pilgrim is moving in that direction. And a convention is occuring at the Statue at Deep Woods 2, with the hidden Elf and his alerted Light Bow having a wealth of potential targets, but not the Druid or the Soldiers who are hidden. The Captain and Witch, who are also at the Statue but not hidden, have a funny twitching feeling between their shoulder blades, and the Witch scans around the clearing with Magic Sight from the Phantom Glass, seeing all hidden enemies with armor/weapon counters or Treasure Cards.

The tense standoff in Deep Woods 2 resolves itself into an uneventful combat period, and midnight falls on another day in the Realm.


BIRDSONG

Soldiers follow SHQ


DAYLIGHT

Monster Roll=6.
Bats and the Visitors/Missions are prowling.

Valdemort, the Witch King, at Mountain 6
M-M5 / M-M5* (Pony) / M-M2 / M-M4*(Pony) / S / M-BL2 / M-BL3*(Pony)
Moves to Mountain 4.
Searches using Magic Sight(5,4). No chits to discover.
Moves to Borderland 3.
Nothing arrives.

Captain Alatriste, at Dark Valley 5, site of Guard house
H* / H / M-DV2 / M-CV1*(pony) / M-CV4 / M-DW6*(pony) / M-DW2
Fails to hide(6,4).
Fails to hide(6,3).
Moves to Deep Woods 2.
Nothing arrives.

Ogion, the Wizard, at High Pass 1
H / R / M-HP5 / M-HP5
Hides(5,5).
Rest Magic II4*.
Moves to High Pass 5.
Nothing arrives.

The White Knight, at Mountain 3, site of Vault
H / S / S / S / S* (Magic Spectacles) / R*
Fails to hide(6,2).
Loots pile of abandoned treasures(5,4). Takes nothing.
Loots pile of abandoned treasures(5,6). Takes nothing.
Loots pile of abandoned treasures(2,2). Takes Helmet.
Loots pile of abandoned treasures(3,1). Takes nothing.
Rests Fight H4**. Fatigues Fight H4* to make change.
Nothing arrives.


Lothar, the Black Knight, at Nut Woods 2
M-NW4 / M-BV5 / M-BV2 / M-AV4 / M-MW4* (workhorse)
Moves to Maple Woods 4
Nothing arrives.


Inigo Balboa, the SHQ, at Deep Woods 6
H / H / H / M-DW2
Hides(3,1).
Subsequent hides canceled.
MOves to Deep Woods 2.
Nothing arrives.

Iftanrel, the Elf, at Deep Wood 2, site of Statue
H* / A / S / S / S
Hides(4,2).
Alerts Light Bow.
Peers(6,2). Finds nothing.
Peers(5,1). Finds clues.
Peers(6,2). Finds nothing.
Nothing arrives.

Brother Matthew, the Pilgrim, at Linden Woods 5
H / M-LW4 / M-HP2 / M-HP2
Hides(4,3).
Moves to High Pass 2.
Nothing arrives.


Crookshanks, the Familiar, at Deep Woods 6
M-DW2 / S / S / S
Moves to Deep Woods 2.
Peers(2,1). Finds clues and paths.
Peers(5,2). Finds clues.
Peers(2,2). Finds clues and paths.
Nothing arrives.


Hermione, the Witch, at Deep Woods 6
M-DW2 / S / S / S
Moves to Deep Woods 2.
Activates Phantom Glass.
Searches using Magic Sight(3,2). Treasure cards. No Treasure Cards at sight. Finds hidden enemies that have treasure cards.
Searches using Magic Sight(2,1). Counters. No counters in clearing. Finds hidden enemies who have weapon, armor, or horse counters.
Searches using Magic Sight(6,1). Finds nothing.
Nothing arrives.


Naal Han Artal, the Druid, at Maple Woods 2
H / M-CV4 / M-DW6 / M-DW2
Hides(2).
MOves to Deep Woods 2.
Nothing arrives.

Blaize, the Amazon, at Mountain 3
H / S / S / S
Activates Elusive Cloak.
Hides(4,1)
Loots abandoned items(6,1). Takes nothing.
Loots abandoned items(2,1). Takes Golden Icon.
Loots abandoned items(1,1). Takes Great Ax.
Nothing arrives.

 

EVENING

Deep Woods 2
Elf is hidden with alerted Light Bow. Druid is hidden. Witch is unhidden and has found hidden enemies with Treasure Cards and armor/weapon/horse counters. Captain is unhidden. Soldiers and SHQ are hidden.
The Elf can see the Witch and Captain. The Druid can see the Witch and Captain. SHQ can see the Witch and Captain. The Captain can see only the Witch. The Witch can see the Captain, the Elf (because of his weapon counter), and the Druid (because of his Treasure card).


COMBAT


Deep Woods 2

Round 1

1. Encounter Step:
Since the Witch King was the "first character" of the day, the order of
the Encounter Step is:

1. Druid
2. Witch
3. Elf
4. Captain/SHQ


No luring can go on because there are no unhired denizens in the clearing.
There is also no random assignment. So the first activity is
c. Deployment/Charging: Neither the Druid, Witch, Elf, nor Captain Charge or Deploy hired natives.

d. Actions:
The Druid does not do any action
The Witch plays Black magic from her enchanted Magic V5* (fatigues) to activate Absorb Essence. The Witch transmorphizes into a Tremendous Flying Dragon.
The Elf does no action
The Captain does no action

2. Melee Step

a. Selecting Targets: (random order)
The Elf selects no target
The Captain selects no target
The Witch selects no target
The Druid selects no target


3. Fatigue Step: none


Combat ends after one more uneventful round.

 

Mountain 3

At the end of combat the Amazon gives the Golden Icon and the Great Ax to the White Knight.

 

MIDNIGHT

The Witch's Absorb Essence falls inert and the Witch returns to her normal form.


Day 23 Daylight Orders are due Tuesday at 9pm EST.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
Soldiers
Captain
Day 28

Curses
Character
Afflicted with
White Knight
Ashes

Spells
Character
Spell in Effect
Witch King
"Absorb Essence"
Witch King
"Melt into Mist"
Witch
"Absorb Essence"
Pilgrim
"Wish for Strength"
Witch King
"World Fades"

The Adventurers
Player Character F N
Tony Rowe
Lothar, the BLACK KNIGHT
14
16
Bill Skulley
Iftanrel, the ELF
   
Alan Busby & Craig Perras
Ogion, the WIZARD
   
Matija Vidmar
CAPTAIN Alatriste
51 15
Al D'Amico
Voldemort, the WITCH KING
41 270
Chuck Shrader
Naal Han Artal, the DRUID
  18
Ed Hoden
Brother Matthew the Basher, a PILGRIM
   
Bobby Bissett
Hermione, the WITCH and Crookshanks, her FAMILIAR
26 318
James McCann & Aaron Brewster
The WHITE KNIGHT
32 32
Mark Mitchell
Blaize, the AMAZON
8 26


Season is AUTUMN
Brightly colored leaves on frosty mornings...

Mountains: 2 phases to enter
7th Day: PURPLE magic
FOOD to GUARD house (L Camp)
ESCORT to GUARD house(S Camp)
Reward: 2 GOLD per clearing

Week Four Weather is COOL
7 Days this Week
• 2 Basic Phases
• 2 Sunlight Phases

History
Setup
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