BIMR3 Magic Realm
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Day 28

 

A regeneration day and the Vipers, Heavy Serpents, and Demon come back from the dead. The characters in Caverns draw a crowd of monsters, and by the end of the day the Wizard and Elf are creeping around trying to stay hidden from two Heavy Serpents, the Flying Demon, and the Tremendous Dragon. The Witch's Familiar, who has found hidden enemies and can see everything without being seen, looks on with interest. The Druid is hidden in Cavern 2, after having a close encounter with the Serpends and Flying Demon, while the hidden Soldiers and the Berserker wait in the High Pass tunnel. Up on the High Pass ridge, the Black Knight spends the day reading runes on one of the funny books he found and ends up awakening two spells from the Good Book. Lothar wonders where he's going to locate the color magic to cast the spells and what in the world they do in any case. Later in the day the Witch King shows up after activating his World Fades spell so that he can see normally and looting two items from the Cairns. Over in Dark Valley, the Amazon shows up at the end of a long day and sells everything she owns except two treasures to the Guard HQ.

In combat, the Witch drops one treasure and gives three other and some gold to the Captain. And after several rounds of bracing trash talk, the Witch King and Black Knight agree to a truce, and the Witch King gives the Black Knight 10 gold, just to celebrate their joint evilness. Midnight of the last day of the month falls and all spells become inactive. The characters sit down with their calculators to add up their Victory Points to identify the winners and victor.

 

BIRDSONG

Soldiers follow SHQ


DAYLIGHT

Monster Roll=2
Serpents and Demons are prowling. All Serpents and Demons reincanate and return to the Appearance Chart where they started the game. They remain active and prowling throughout the day.

Captain Alatriste, at Linden Woods 2
H / H / H / H
Hides(4,3).
Remaining Hide Phases canceled.
Nothing arrives

Crookshanks, the Familiar, at Cavern 3
S / S
Peers(3,1). Finds hidden enemies and paths.
Peers(6,2). Finds nothing.
Nothing arrives.

Hermione, the Witch, at Linden Woods 2
H / H / H / H
Hides(5,3).
Remaining Hide Phases canceled.
Nothing arrives.

Iftanrel, the Elf, at Cavern 3
H* / S / S
Hides(3,2).
Searches on Locate Table(5,4). Finds nothing.
Searches on Locate Table(4,4). Discovers Lair.
At end of turn two Heavy Serpents drawn by Dank C arrive in Cavern 3 and Flying Demon is drawn by to the Shrine at Cavern 4.

Imameen Elf-Slayer, the Druid, at High Pass 3
H / M-CN2
Hides(3).
Moves to Cavern 2.
At end of turn, two Heavy Serpents and Flying Demon prowl over to Cavern 2.

Ogion, the Wizard, at Cavern 6
H / M-CV3
Hides(3,2).
Moves to Cavern 3.
At end of turn, two Heavy Serpents and Flying Demon prowl to Cavern 3.

Inigo Balboa, the SHQ, at High Pass 3
H / H / H / H
Fails to hide(6,4).
Hides(3,3).
Remaining Hide Phases canceled.
Nothing arrives.

Lothar, the Black Knight, on path between High Pass 5 and High Pass 1.
M-HP1 / M-HP1* (workhorse) / A / S / S
Moves to High Pass 1
Alerts Living Sword.
Activates Good Book.
Attempts to Read Runes on Good Book(3,2). Awakens top spell on Good Book. Spell is put with Good Book. If it is a Type I spell, it may be cast with the Good Book in the presence of the right color magic.
Attempts to Read Runes on Good Book(3,1). Awakens top spell on Good Book.
Nothing arrives.

Snorri Gundarchuksson, a Berserker, at Deep Woods 3.
Berserker
M-HP6/ M-HP3
Moves to High Pass 3.
Nothing arrives.

Valdemort, the Witch King, at High Pass 5
Let's try these for the last day:
R / S / S / M-HP1 / M-HP1*(Pony)
Rests Magic IV4*
Plays Black magic from Enchanted Magic V2* to energize World Fades. Magic V2* returns to normal magic chit and fatigues. Witch King will use regular Search Tables to Search for the day.
Loots Cairns(6,4). Takes 6th treasure from Cairns. Reveals Dragon Essence which suffuses Purple magic throughout clearing. Fatigues Magic IV4* for effort of digging through Cairns.
Loots Cairns(5,2). Takes 5th treasure from Cairns. Fatigues Magic VI3*.
Moves to High Pass 1.
Nothing arrives.

Blaize, the Amazon, at Ruins 4
M-RN1 / M-RN2 / M-DV5* (stamina) / TR
Sells items to GHQ.
Vial of Healing=2 Gold
Elusive Cloak=10 Gold
Gripping Dust=3 Gold
Medium Ax=4 Gold
Two Spears=12 Gold
L3/M5 pony=12 Gold
Shield=7 Gold
Breastplate (damaged)=6 gold
Two helmets=10 Gold
Gets 66 Gold.
Nothing arrives.

 

EVENING


High Pass 1
The Black Knight, with his Living Sword alerted, and the Witch King are both unhidden in the clearing.


Cavern 3
Two Heavy Serpents (M4/3), the Flying Demon (V3/3), and a Tremendous Dragon (H6/6 with H4 head) are crowded into the clearing with the hidden Elf and Wizard. The Witch's Familiar looks on with interest.


Linden Woods 2
The Captain and the Witch are both hidden in the clearing.


Dark Valley 5
The Amazon is unhidden in the clearing with the Guard. Guard is not battling her(5,3).

 

COMBAT

High Pass 1
Neither player targets the other and after rounds of combat are finished, the Witch King gives the Black Knight some gold.


Linden Woods 2

The Witch abandons a treasure and gives the Captain three treasures and some gold.

 

MIDNIGHT

All spells become inactive, and the game ends.

 


Victory Points will be posted soon.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
Soldiers
Captain
Day 28

Curses
Character
Afflicted with

Spells
Character
Spell in Effect
Witch King
"Absorb Essence"
Witch
"Absorb Essence"
Witch King
"World Fades"

The Adventurers
Player Character F N
Tony Rowe
Lothar, the BLACK KNIGHT
14
22
Bill Skulley
Iftanrel, the ELF
  18
Alan Busby & Craig Perras
Ogion, the WIZARD
   
Matija Vidmar
CAPTAIN Alatriste
51 15
Al D'Amico
Voldemort, the WITCH KING
41 276
Chuck Shrader
Imameen Elf-Slayer , the DRUID
   
Ed Hoden
Snorri Gundarchuksson, a BERSERKER
   
Bobby Bissett
Hermione, the WITCH and Crookshanks, her FAMILIAR
26 318
James McCann & Aaron Brewster
The WHITE KNIGHT
32 32
Mark Mitchell
Blaize, the AMAZON
8 26


Season is AUTUMN
Brightly colored leaves on frosty mornings...

Mountains: 2 phases to enter
7th Day: PURPLE magic
FOOD to GUARD house (L Camp)
ESCORT to GUARD house(S Camp)
Reward: 2 GOLD per clearing

Week Four Weather is COOL
7 Days this Week
• 2 Basic Phases
• 2 Sunlight Phases

History
Setup
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