BIMR3 Magic Realm
Info

Day 8

 

A fine Indian summer day in the Realm, and the adventurers make the most of it. The Elf and Black Knight get up early and hike up the secret passage and out of the dangerous Octopus territory in Cliff before the White Knight and Amazon break camp. After watching the sinister pair leave, the Knight and his long-tressed companion spend a few hours locating the Pool, and then go diving for treasures, emerging from the water fatigued but with some shiny baubles for the their troubles. Over in Ledges, the Witch finds a group of quite lost travelers and, after getting a look at their ample purse, agrees to lead them to the Guard house within two weeks. What with all their distracting questions, she isn't able to figure out just where in the clearing the Altar is. Fortunately Inigo Balboa, the Captain's hired SHQ, is able to discover the site behind a screen of bushes and shares it with the Witch. On his first trip in, Balboa discovers the Toadstool Circle, which immediately fills the clearing with Black magic and, activating "Absorb Essence," turns the Witch into a Tremendous Flying Dragon, much to the distress of the Escort Party! Spying from the trees, the Wizard takes note of the SHQ's discovery, but is unable to find anything from the site himself and stumbles out of hiding as well. Captain Alatriste, off scouting on his own, is able to pull another treasure out of the deserted Hoard. On the other side of the board, the Berserker and Druid take some much-needed R and R, while the Witch King rearranges the paths in Maple Woods again and, entering Borderland, hears the slithering of a Tremendous Dragon in the next clearing.

In combat, the Witch King casts "Dissolve Spell," breaking his "Absorb Essence" permanent spell. The befuddled Tremendous Giant appears in the clearing and, gradually gathering his wits about him, recognizes the Witch King and advances toward the wiley mage with murderous intent. The Witch King plays a Purple magic chit to activate "Melt into Mist" and seeps out of the clearing back toward Maple Woods, leaving the T Giant trashing at thin air and vowing vengence.


BIRDSONG


Weather for Week 2 is Autumn Summer
7 Days in the Week
2 Basic phases and 3 Sunlight phases per day


DAYLIGHT


Monster Roll=1
(Dragons and the Company are prowling. The Ghosts continue their daily haunt.)

Followers: the Black Knight follows the Elf

 

Captain Alatriste (on pathway between Ledges 1 and Ledges 6)
M-LE6 / S / S / S / S
Moves to Ledges 6
Loots the Hoard (2,1). Takes 2nd treasure in Hoard.
Loots the Hoard (6,2). Takes nothing.
Loots the Hoard (4,1). Takes nothing.
Loots the Hoard (5,2). Takes nothing.
Nothing arrives.

 

Crookshanks, the Familiar (at DW6)
M-DW3 / M-HP6
Moves to High Pass 6 using hidden path discovered on Day 7.
Nothing arrives.
"Who turned the lights out?"

 

Hermione, the Witch (at Ledges 1, site of Altar)
R-V6* / S / S / S / S
Picks up Escort Party chit.
Witch loses 5 Notoriety points and has 14 days (until Midnight on Day 21) to deliver the Escort Party to the Guard house.
Rests Magic V6*
Searches on Locate Table for Altar(3,1). No passages to find.
Searches on Locate Table for Altar(6,2). Finds nothing.
Searches on Locate Table for Altar(5,2). Finds nothing.
Searches on Locate Table for Altar(5,3). Finds nothing.
Nothing arrives.
"Oh, we're so glad you're going to take us to the Guard house. There's 32 gold in it for you!"


Valdemort, the Witch King (at Curst Valley 4)
M-MW2 / SPX / SP / SP* / R / M-BL2
Moves to Maple Woods 2.
Enchants Magic IV3* to Purple Magic.
Enchants Maple Woods back to green side using Magic IV3* and Purple magic from enchanted Magic IV3* (fatigues).
Rests Magic IV3* back to active.
Moves to Borderlands 2
At end of turn, Tremendous Dragon is drawn by Slither 3 from Appearance Chart to BL3.
"Do I hear something hissing?"

 

Iftandir, the Elf (at Cliff 3)
H* / M-CL6 / M-CL6 / M-CL1 / M-CL1 / M EV 4
Hides (3,2)
Moves to Evil Valley 4.
Nothing arrives.

 

Lothar, the Black Knight (at Cliff 3)
Follow (Elf)
Hides and moves to Evil Valley 4.
Placed back on board after Elf's turn.
Nothing arrives.


Ur-Berek, the Berserker (at Maple Woods 2)
R / R / R / R / R / R*
Rest Fight H5, Move H6 (wounded to active)
Rest Fight T5* (x2) (wounded to active)
Rest Move H5*, Move T6* (fatigued to active)
Nothing arrives.
"My heavens, I feel refreshed!"

 

The White Knight (at Cliff 6, site of Pool)
S / S / S / S / S
Searches on Locate Table for Pool(2,3). Already discovered secret passage.
Searches on Locate Table for Pool(6,4). Finds nothing.
Searches on Locate Table for Pool(4,3). Discovers Pool!
Loots Pool(2,3). Takes 3rd treasure in Pool. Fatigues Fight H5*
(Amazon learns location of Pool by spying.)
Loots Pool(6,2). Takes 6th treasure in Pool. Fatigues Fight H4**, brings back Fight H5* to "make change."
Nothing arrives.

 

Blaize, the Amazon (at Cliff 6, site of Pool)
H / S / S / S / S
Hides (4,3)
Loots Pool(6,6). Takes 6th treasure in Pool. Fatigues Move M3*
Loots Pool(5,4). Takes 5th treasure in Pool. Fatigues Move M3*
Loots Pool(3,1). Takes 3th treasure in Pool. Fatigues Fight M4*
Loots Pool(5,5). Takes nothing (only four treasures left in Pool).
Nothing arrives.

 

Naal Han Artal, the Druid (at Maple Woods 2)
H / R / SPx / SP / R
Hides (4).
Rests Magic II3*
Converts Magic II3* to Grey magic.
Rests Magic VIII4*
Nothing arrives.



Inigo Balboa, the SHQ (at Ledges 1, site of Altar)
S / S / S / S / S
Searches on Locate Table(5,5). Finds nothing.
Searches on Locate Table(4,4). Finds Altar!
Gives location of Altar to Witch.
Wizard finds location of Altar by spying.
Loots Altar(5,4). Takes nothing.
Loots Altar(6,6). Takes nothing.
Loots Altar(3,3). Takes 3rd treasure in Altar.
Discovers the Toadstool Circle! Black Magic fills clearing, activating the Witch's "Absorb Essence." The Witch immediately turns into a Tremendous Flying Dragon. Any character in clearing gets an extra Spell phase.
The Treasure Card is turned face up and placed back on the bottom of the pile.
Nothing arrives...

 


Ogion, the Wizard (at Ledges 1, site of Altar)
H / S / S / S / S
Learns location of Altar by spying on SHQ while gives location to Witch.
Fails to hide(5,6)
Loots Altar(5,2). Takes nothing.
Loots Altar(4,3). Takes nothing.
Loots Altar(5,1). Takes nothing.
Loots Altar(6,4). Takes nothing.
Nothing arrives.
"Well, hello. Who's here?"

 

EVENING


LEDGES 1
The Wizard, suddenly unhidden, awkwardly introduces himself to the Witch/Tremendous Flying Dragon and the Captain's hired Soldiers. The Escort Party wonders what happened to the nice lady who was going to take them to the Guard house.


CLIFF 6
The Amazon and White Knight dry out their armor and examine their newfound playthings.


EVIL VALLEY 4
The Black Knight and Elf take a rest in a valley between the mountains.


MAPLE WOODS 2
The Berserker and Druid wake up from their rest and notice that things in Maple Woods are not like they were before their nap.


BORDERLAND 2
The Witch King is disturbed by the sounds and smells of the Tremendous Dragon down the path.


COMBAT


BORDERLAND 2
The Witch King is alone and unhidden in clearing.

Round 1

1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment: none
d. Actions: Witch King cast "Dissolve Spell" with Magic VI3 and Purple magic from enchanted Magic IV4* (fatigues).

2. Melee Step
a. Selecting Targets: Witch King targets "Absorb Essence" spell.
b. Spell Effects: Dissolve Spell goes into effect, breaking Absorb Essence. The dazedTremendous Giant appears in clearing. Witch Kings Magic V2* chit committed to Absorb Essence fatigues. Dissolve Spell expires and Magic VI3 chit fatigues.
c. Attacks/Maneuvers: none
d. Resolving Attacks: none
f. Inflicting Harm: none

3. Fatigue Step: none

The Tremendous Giant, shaking off the effects of the spell, catches sight of the Witch King who remains in the clearing.


Round 2

1. Encounter Step
a. Luring: none
b. Random Assignment: T Giant assigned to attack Witch King
c. Deployment: none
d. Actions: Witch King plays Purple magic from enchanted Magic IV4* chit to activate "Melt into Mist." Magic IV4* chit fatigues and the Witch King turns into Mist.
Witch King/Mist runs away toward Maple Woods 2 with MiM spell's "Move T4" chit, leaving the T Giant alone in clearing. Witch King must start Day 9 with move to either BL2 or MW2.


Combat ends in clearing.


MIDNIGHT

Witch King's "Melt into Mist" becomes inert and the Witch King finds himself back in his usual form on the roadway between BL2 and MW2.

The Witch's "Absorb Essence" remains activated by the Black magic from the Toadstool Circle.

 

Day 9 Daylight Orders due Friday at 5pm EDT

Map | New Window
Mini Map | New Window
Item/Chit Status | New Window
Setup Card | New Window

Player Emailer | New Window

Native Relationships | New Window
BIMR3 Game Rules | New Window

Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
Soldiers
Captain
Day 15

Curses
Character
Afflicted with
-
-

The Adventurers
Player Character F N
Tony Rowe
Lothar, the BLACK KNIGHT
7
6
Bill Skulley
Iftandir, the ELF
8 8
Alan Busby
Ogion, the WIZARD
   
Matija Vidmar
CAPTAIN Alatriste
3 3
Al D'Amico
Voldemort, the WITCH KING
18 18
Chuck Shrader
Naal Han Artal, the DRUID
  10
Michael Roden
Ur-Berek, the BERSERKER
  3
Bobby Bissett
Hermione, the WITCH and Crookshanks, her FAMILIAR
31 26
James McCann
The WHITE KNIGHT
8 8
Mark Mitchell
Blaize, the AMAZON
   


Season is AUTUMN
Brightly colored leaves on frosty mornings...

Mountains: 2 phases to enter
7th Day: PURPLE magic
FOOD to GUARD house (L Camp)
ESCORT to GUARD house(S Camp)
Reward: 2 GOLD per clearing

Week Two Weather is AUTUMN SUMMER
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28