Mentoring Magic Realm
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Setup

TILE DEAL

1. Tony Rowe: Dark Valley, Bad Valley
2. Bill Skulley: High Pass, Ruins
3. Alan Busby: Crag, Curst Valley
4. Matija Vidmar: Ledges, Maple Woods
5. Al D'Amico: Pine Woods, Cliff
6. Chuck Shrader: Evil Valley, Linden Woods
7. Michael Roden: Awful Valley, Nut Woods
8. Bobby Bissett: Deep Woods, Cavern
9. James McCann: Oak Woods, Mountain
10. Mark Mitchell: Caves, Borderland

BOARD BUILDING

  1. Mark places BORDERLAND at 6:00, at center of board.
  2. Tony places DARK VALLEY in the 8:00 position along the 10:00 edge of Borderland so that DV1 connects to BL5.
  3. Bill places RUINS in the 4:00 position along the 8:00 edge of BL and the 6:00 edge of DV, RU3 connects with BL1 and RU2 connects with DV5
  4. Alan places CURSTED VALLEY at 12:00 of BL in a 2:00 orientaion. BL1 connects by road to CV2. DV2 connects to CV1
  5. Matija places MAPLE WOODS at 2:00, along 2:00 edge of BL and 4:00 edge of CV, connecting BL2 and CV4 with MW2.
  6. Al places CLIFF in the 2:00 orientation along the 6:00 edge of Maple Woods and the 4:00 edge of Borderland, CL5 connects with MW5 and CL4 connects with BL4.
  7. Chuck places LINDEN WOODS in the 8:00 orientation along the 12:00 edge of Dark Valley and the 10:00 edge of Curst Valley, LW2 connects with DV4 and LW5 connects with CV5.
  8. Michael places AWFUL VALLEY in the 8:00 orientation to the 2:00 edge of Curst Valley and 12:00 edge of Maple Woods, Awful Valley 4 connecting to Maple Woods 4.
  9. Bobby places DEEP WOODS in the 12:00 orientation to the 12:00 edge of Curst Valley between Awful Valley and Linden Woods, DW1 will link to both CV4 and AV2.
  10. James places OAK WOODS in orientation 8:00 at the position adjacent to 2:00 of Cliff so that OW4 connects with MW5.
  11. Mark places CAVES in the 4:00 orientation along the 12:00 edge of Awful Valley and the 2:00 edge of Deep Woods. CS2 connects to AV1 and CS5 connects with DW5.
  12. Tony places BAD VALLEY in the 8:00 orientation along the 2:00 edge of Maple Woods between Awful Valley and Oak Woods, BV2 connects to AV4 and BV1 connects to OW5.
  13. Bill places HIGH PASS in the 12:00 orientation along the 12:00 edge of Linden Woods and the 10:00 edge of Deep Woods, HP6 connects to DW2 and HP2 connects to LW4.
  14. Alan places CRAG in the 10:00 orientation along the 10:00 edge of Dark Valley and the 8:00 edge of Linden Wood. CR2 connects to DV4.
  15. Matija places LEDGES in the 2:00 orientation along the 4:00 edge of Cliff and the 6:00 edge of Oak Woods, LE2 connects with CL2 and LE3 connects with OW3.
  16. Al places PINE WOODS in the 8:00 orientation along the 2:00 edge of Ledges and the 4:00 edge of Oak Woods, PW2 connects with OW2.
  17. Chuck places EVIL VALLEY in the 4:00 orientation along the 6:00 edge of Cliff and 8:00 edge of Ledges, EV5 links to LE4 and EV4 connects with CL1.
  18. Michael places NUT WOODS in the 2:00 orientation along the 2:00 edge of Oak Woods between Pine Woods and Bad Valley, NW connects to BV5 and NW2 connects to PW2.
  19. Bobby places CAVERN in the 8:00 orientation along the 10:00 edge of Linden Woods between High Pass and Crag, CN1 connects to LW2 CN2 connects to HP3.
  20. James places MOUNTAIN in the 6:00 orientation along the 6:00 edge of Borderlands, MN4 connects with BL2.

CHARACTER SELECTION

  1. Mark selects the Amazon, Short Sword, helmet and shield from the Soldiers, and breastplate from the Company.
  2. Tony selects the Black Knight, Mace from the Guard, the suit of armor from the Order, and the shield from the Soldiers.
  3. Bill selects the Elf, Light Bow from Woodfolk.
  4. Alan selects the Wizard, Staff from the Soldiers.
  5. Matija selects the Captain, helmet and Swort Sword from Soldiers, breastplate and shield from Patrol.
  6. Al selects the Witch King
  7. Chuck selects the Druid.
  8. Michael selects the Berserker, Great Ax from the Order helmet from the Soldiers.
  9. Bobby selects the Witch.
  10. James selects the White Knight, suit of armor and Great Sword from the Order.

VISITOR/MISSION CHITS

  1. Mark places the Shaman on the Enchanted Meadow/Altar box.
  2. Tony places the Crone on the Company.
  3. Bill places Scholar at the woodfolk.
  4. Alan places the Warlock with the Patrol.
  5. Matija places Quest at the Toadstool Circle/Shrine.
  6. Al places Conquer with the Bashkars.

STARTING POSITIONS/VICTORY REQUIREMENTS SELECTED AND THE DWELLINGS REVEALED:

 

 

GAME ON!