BIMR4 Magic Realm
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Day 10

Serpents and Demons are prowling but none of them come to the board, and the characters take advantage of the opportunity. The Swordsman, Berserker, Black Knight, and Sorcercer pull five treasures out of the Hoard, the Dwarf gets the last treasure in the Vault while the Wizard awakens the spell on the Hidden Ring, the Witch King finds a treasure in the Shrine with Magic Sight, and the White Knight sells his damaged armor and other items to the Order and buys back a brand-new repaired suit of armor. Evening is uneventful.

BIRDSONG

Followers:
G1 and G2 follow the Captain


Monster Roll=2
Serpents, Demons, and the Woodfolk (plus the Ghosts) are prowling.


DAYLIGHT


Tiago Espadafiada, the SWORDSMAN, at Ruins 6, site of Hoard.
S / S
Loots the Hoard(6,1). Takes the 6th treasure from top.
Loots the Hoard(6,2). Takes the 6th treasure from top. The Cloven Hoof becomes active, spreading Black Magic through the clearing and adding 1 to all die rolls.
Nothing arrives

GHQ, the hired HQ, at Cavern 3, site of Vault.
S / S / S
Loots the Vault(2,1). Takes nothing.
Loots the Vault(6,3). Takes nothing.
Loots the Vault(6,2). Takes nothing.
Nothing arrives.

Tim, the SORCEROR, at Ruins 6, site of Hoard
S / S
Loots Hoard(4,1)+1(Cloven Hoof)=5. Takes 5th treasure from Hoard.
Loots Hoard(2,1)+1(Cloven Hoof)=3. Takes 3rd treasure from Hoard.
Nothing arrives.

Gondaff, the WIZARD, at Cavern 3, site of Vault.
S / S / S
Receives treasure from Captain.
Activates Hidden Ring.
Reads Runes on Hidden Ring(6). Learns nothing.
Reads Runes on Hidden Ring(6). Learns nothing.
Reads Runes on Hidden Ring(1). Awakens Spell. Spell is put with Hidden Ring and can be cast using Hidden Ring instead of Magic chit if the right color magic is present.
Nothing arrives.


Rungnir, the BERSERKER, at Ruins 6, site of Hoard.
S / S
Loots Hoard(4,1)+1(Cloven Hoof)=5. Takes 5th treasure in Hoard.
Loots Hoard(6,3)+1(Cloven Hoof)=7. Takes nothing.
Nothing arrives.

The WHITE KNIGHT, at Dark Valley 5, site of Chapel
R / Tr* (Regent of Jewels) / Tr / Tr / Tr/ Tr / Tr
Rests Magic I5** (fatigues Fight H5* to "make change")
Sells to Order:
Regent of Jewels (67 gold)
Damaged armor (12 gold)
Penetrating Grease (4 gold)
Staff (1 gold)
Spear (6 gold)
Attempts to buy (repaired) suit of armor(5,4)-1(Honor)=4. Pricex3=No deal.
Attempts to buy (repaired) suit of armor(6,2)-1(Honor)=5. Pricex4=No deal.
Attempts to buy (repaired) suit of armor(4,1)-1(Honor)=3. Buys suit of armor for Pricex2 (34 gold).
Attempts to buy H4/H6 warhorse(6,1)-1(Honor)=5. PriceX4=No deal.
Attempts to buy H4/H6 warhorse(6,4)-1(Honor)=5. PriceX4=No deal.
Nothing arrives.


Raq'nyvarkryn, the WITCH KING, at Ledges 4, site of Shrine.
R / SPx* / SP / SP / S / S
Rests Magic V3*
Enchants Magic V3* to Black magic
Enchants Magic V3* to Black magic
Searches with Magic Sight(2,2)=Counters. No counters at site.
Searches with Magic Sight(3,1)=Treasure cards. Takes top treasure card at Shrine.
Nothing arrives.


Preston, the PILGRIM, at Dark Valley 5, site of Chapel.
R / R / R / SPX / SP
Rests Fight M3*
Rests Magic I4*
Rests Magic I6*
Enchants Magic I6* to White magic.
Nothing arrives.

Faramir, the CAPTAIN, at Cavern 3, site of Vault.
Timeless Jewel: doesn't write move.
Loots Vault(3,2). Finds nothing.
Loots Vault(6,5), Finds nothing.
Loots Vault(6,2). Finds nothing.
Nothing arrives.


Balin, the DWARF, at Cavern 3, Site of Vault
S / S / S
Loots Vault(1). Takes top treasure in Vault.
Activates Glimmering Ring.
Attempts to Read Runes on Glimmering Ring(1). Awakens spell.
Cancels last Search phase.
Nothing arrives.

Kael, the BLACK KNIGHT
S / S
Loots Hoard(5,3)+1(Cloven Hoof)=6. Takes nothing.
Loots Hoard(5,1)+1(Cloven Hoof)=6. Takes nothing.
Nothing arrives.

 

SUNSET

Wizard's "Blazing Light" spell expires. Magic IV4* fatigues.


EVENING


Dark Valley 5 (Chapel)
White Knight and Pilgrim are unhidden and not battling their friends, the Order.


Cavern 3
Dwarf, Captain, GHQ, and Wizard are unhidden.


Ruins 6
Black Knight, Sorceror, Swordsman, and Berserker are unhidden


Ledges 4
Witch King is unhidden and alone in clearing.

 

COMBAT

No combat activities.

 

MIDNIGHT


Day 11 Daylight orders due Tuesday, August 3, 9pm EDT.

Map | New Window
Mini Map | New Window
Item/Chit Status | New Window
Setup Card | New Window

Player Emailer | New Window

Native Relationships | New Window
BIMR4 Game Rules | New Window

Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
O3
Pilgrim
Day 14
R5, R4, R3
Swordsman
Day 14
R7, R6
Berserker
Day 14
R2
Swordsman
Day 15
Guard
Captain
Day 15
R1
Berserker
Day 16

Curses
Character
Afflicted with

Spells
Character
Spell in Effect
Sorceror
"Melt into Mist"
Witch King
"Broomstick"
Witch King
"World Fades"
Witch King
"Absorb Essence "
White Knight
"Wish for Strength"
Pilgrim
"Wish for Strength"
   

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
72
72
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
15 15
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
16 25
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
11 10
Team 5:
Deric Page
Mike van Schijndel
? the WHITE KNIGHT
  4
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
8 20
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
4 4
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
4 8
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
  2


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week TwoWeather is SHOWERS
6 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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