BIMR4 Magic Realm
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Day 11

 

Bats are prowling, but one more day goes by with no monsters appearing. While the group in Caverns feel their way through the passages away from the empty Vault, the White Knight and Pilgrim trade with and hire the Order. The Swordman hauls his accursed Cloven Hoof out of the clearing so that the the Black Knight and Sorceror can pull treasures out of the Hoard, and the Witch King finds the Dragon Essence, the Blasted Jewel, and learns a spell with his Magic Sight. In the evening, the Witch King casts "Phantasm" and the Swordman activates his workhorse. All else is quiet.

GHQ, G1, G2 follow Captain
R1, R6, R7 follow Berserker
R2, R3, R4, R5 follow Swordsman
Dwarf follows Wizard
Captain follows Wizard

BIRDSONG

Monster Roll=6
Bats and Visitors/Missions are prowling, along with those ever-busy Ghosts.


DAYLIGHT


Tiago Espadafiada, the SWORDSMAN, at Ruins 6, site of Hoard
S / M-RU4
Chooses to move first
Loots Hoard(5,4)+1(Cloven Hoof)=6. Takes nothing.
Moves to RU4
Nothing arrives.


The WHITE KNIGHT, at Dark Valley 5 site of Chapel
R / HR / HR / TR / TR / TR
Receives some gold from Pilgrim.
Rests Fight H5*
Attempts to Hire O2(6,2)-1(Honor)=5. Pricex4=no deal.
Attempts to Hire O2(2,1)-1(Honor)=1. Opportunity.
Accepts PriceX2 and hires O2 for 16 gold.
Trades for H4/H6 warhorse(6,4)-1(Honor)=5. PriceX4=no deal.
Trades for H4/H6 warhorse(4,1)-1(Honor)=3. PriceX2. Buys H4/H6 warhorse for 36 gold.
Gives H4/H6 warhorse to Pilgrim.
Trades for H4/T7 warhorse(5,1)-1(Honor)=4. PriceX3=no deal.
Nothing arrives.



Preston, the PILGRIM, at Dark Valley 5 site of Chapel
HR / HR / HR / HR / HR
Receives gold from White Knight
Attempts to hire O1(5,3)=PriceX4. No deal.
Attempts to hire O1(3,1)=PriceX2. No deal.
Attempts to hire O1(4,2)=PriceX3. No deal.
Attempts to hire O1(1,1)=Boon. Hires O1 for PriceX1=8 gold.
Attempts to hire OHQ(6,3)=PriceX4. No deal.
Nothing arrives.

GHQ, the hired HQ, at Cavern 3, site of Vault
Follows Captain.

Raq'nyvarkryn, the WITCH KING, at Ledges 4, site of Shrine
S / S / S / S / S
Searches using Magic Sight(3,1)=Treasure cards. Takes top treasure from Shrine.
Activates Blasted Jewel.
Searches using Magic Sight(4,1)=Perceive spell. Learns spell on Blasted Jewel.
Searches using Magic Sight(5,4)=Discover chits. No new chits to discover.
Searches using Magic Sight(3,3)=Treasure cards. Takes top treasure from Shrine.
Activates Dragon Essence. Purple magic suffuses through the clearing.
Searches using Magic Sight(5,4)=Discover chits. No new chits to discover.
At end of turn, Crone appears, drawn by Shrine.


Gondaff, the WIZARD, at Cavern 3, site of Vault
M-CN6 / M-CN4
Moves to Cavern 4.
Nothing arrives.


Balin, the DWARF, at Cavern 3, site of Vault
Follows Wizard.
Moves to Cavern 4.
Put back on board after Wizard's move.
Nothign arrives


Faramir, the CAPTAIN, at Cavern 3, site of Vault
Follows Wizard
Moves to Cavern 4.
Nothing arrives.


Kael, the BLACK KNIGHT, at Ruins 6, site of Hoard
S / S
Loot Hoard(2,1). Takes 2nd treasure in Hoard.
Loot Hoard(5,5). Takes nothing.
Nothing arrives.


Tim, the SORCEROR, at Ruins 6, site of Hoard
S / S
Loot Hoard(6,1). Takes nothing.
Loot Hoard(3,3). Takes 3nd treasure in Hoard.
Nothing arrives.


Rungnir, the BERSERKER, at Ruins 6, site of Hoard
S / S
Loot Hoard(6,6). Takes nothing.
Loot Hoard(5,3). Takes nothing.
Nothing arrives.


EVENING


Ledges 4 (Shrine)
The Witch King is unhidden with the Crone.


Ruins 6 (Hoard)
The Berserker, Black Knight, and Sorceror are unhidden.


Ruins 4
The Swordman is unhidden with his accursed Cloven Hoof.


Cavern 4
The Dwarf, Wizard, and Captain are unhidden.

Dark Valley 5 (Chapel)
The White Knight and Pilgrim are unhidden and not battling their friend, the OHQ.

 

COMBAT


Ledges 4 (Shrine)

Round 1

1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment: none
d. Actions: Witch King casts Phantasm, using Magic VI2* and Purple magic from Dragon Essence.

2. Melee Step
a. Selecting Targets: Witch King targets himself
b. Spell Effects: Witch King creates phantasm that can move, peer, and cast enchantments until Sunset on Day 12. Magic VI2* is dedicated to spell until the spell expires at Sunset.

3. Fatigue Step: none

Combat ends in clearing.


Ruins 4

Swordsman activates workhorse at end of combat.

 

Ruins 6

Round 1
1. Encounter Step
a. Luring: none
b. Random Assignment: none
c. Deployment: none
d. Actions:
Sorceror plays Move M5 to run out of clearing toward RU3.


Combat ends in clearing.

 

MIDNIGHT

All is quiet in the Realm.



Day 12 Daylight orders due Monday, August 9, 9pm EDT.

Map | New Window
Mini Map | New Window
Item/Chit Status | New Window
Setup Card | New Window

Player Emailer | New Window

Native Relationships | New Window
BIMR4 Game Rules | New Window

Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
O3
Pilgrim
Day 14
R5, R4, R3
Swordsman
Day 14
R7, R6
Berserker
Day 14
R2
Swordsman
Day 15
Guard
Captain
Day 15
R1
Berserker
Day 16
O2
White Knight
Day 24
O1
Pilgrim
Day 24
     

Curses
Character
Afflicted with

Spells
Character
Spell in Effect
Sorceror
"Melt into Mist"
Witch King
"Broomstick"
Witch King
"World Fades"
Witch King
"Absorb Essence "
White Knight
"Wish for Strength"
Pilgrim
"Wish for Strength"
Witch King
"Phantasm"
   

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
72
72
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
15 15
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
16 25
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
11 10
Team 5:
Deric Page
Mike van Schijndel
? the WHITE KNIGHT
  4
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
8 20
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
4 4
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
4 8
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
  2


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week TwoWeather is SHOWERS
6 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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