BIMR4 Magic Realm
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Day 23

 

A quiet day in the Realm as the monsters make themselves scarce again. After watching the display of fireworks at the Pool the night before, the Scholar reaches in his pocket for gold to buy a whole assortment of weapons, armor, and treasure that the Wizard and Swordsman offer him, while the Captain and Dwarf go diving in the Pool for more treasure. The White Knight and Pilgrim make the long climb up the Cliff again, the Witch King finds an item that he lost, the Berserker keeps on running away from the dangerous crowd at the Pool, and the Sorceror reads runes to learn four spell, but carelessly gets an "Ill Health" curse in the process.

The evening is uneventful.

 

BIRDSONG

O1 Follows the Pilgrim
O2 Follows the White Knight
G1 and G2 follow the Captain
The Pilgrim follows the White Knight


DAYLIGHT

Monster Roll=5
Spiders, the Bashkars, and the ever-active Ghosts are prowling, but the characters have pretty well cleared the monsters out.


Tiago Espadafiada, the SWORDSMAN, at High Pass 6, site of Pool
R / T
Chooses to move first
Gives location of Pool and Enchanted Meadow to Dwarf, Captain, and Wizard
Rests Move M4*
Sells to Scholar:
Golden Crown (50 g)
Power Gauntlets (7 g)
Shoes of Stealth (7 g)
Amulet (5 g)
Ancient Telescope (5 g)
Vial of Healing (2 g)
Thrusting Sword (6 g)
L5/L4* workhorse (8 g)
Receives 90 gold
Nothing arrives.

Faramir, the CAPTAIN, at High Pass 6, site of Pool
S / S
Loots Pool(6,5). Finds nothing.
Loots Pool(3,3). Takes treasure. Fatigues ?.
Nothing arrives.

Raq'nyvarkryn, the WITCH KING, at Mountain 2
S/ S / S / S / S
Searches using Magic Sight(4,1)=Perceive Spell. No Artifacts or Spell Books active.
Searches using Magic Sight(6,3)=Nothing.
Searches using Magic Sight(3,2)=Treasure Cards. Takes Blasted Jewel.
Activates Blasted Jewel.
Searches using Magic Sight(6,1)=Nothing.
Searches using Magic Sight(5,2)=Discover chits. No sites in clearing.
Nothing arrives.

Sir Duncan the Tall, the WHITE KNIGHT, at Ledges 3 site of Lair.
H / M-CL6 / M-CL6 / M-CL4 / M-CL4
Hides(3,2).
Moves to Cliff 4
Nothing arrives.

Preston, the PILGRIM, at Ledges 3, site of Lair.
Follows White Knight
Hides
Moves to Cliff 4
Nothing arrives.

Gondaff, the WIZARD, at High Pass 6, site of Pool
T / Rest
Give Suit of Armor and Mace to Dwarf
Sells to Scholar:
Silver Breast Plate (25 g)
Jade Shield (20 g)
Flying Carpet (17 g)
Receives 62 gold.
Rests Magic IV3*
Nothing arrives.


Tim, the SORCEROR, at Linden Woods 2
S / S / S / S / S
Read Runes on Scroll of Alchemy(5)=Curse!(4,3). "Ill Health." Cannot do a Rest Phase.
Read Runes on Scroll of Alchemy(2)=Learn and awakens top spell on Scroll of Alchemy.
Read Runes on Scroll of Alchemy(1)=Learn and awakens top spell on Scroll of Alchemy.
Read Runes on Scroll of Alchemy(1)=Learn and awakens top spell on Scroll of Alchemy.
Read Runes on Scroll of Alchemy(2)=Learns awakened spell on Scroll of Alchemy.
Nothing arrives.

Rungnir, the BERSERKER, on path between High Pass 6 and Curst Valley 5
M-CV5 / H / H / M-CV2 / M-MW2
Moves to Curst Valley 5
Hides(5,1)
Second Hide phase canceled.
Moves to Maple Woods 2
Nothing arrives.

Balin, the DWARF, at High Pass 6, site of Pool
S / S
Loots the Pool(1). Takes top treasure at Pool. Fatigues ?.
Loots the Pool(5). Takes nothing.
Nothing arrives.


EVENING


High Pass 6
The Dwarf, Captain, Swordman, and Wizard hang around unhidden at the Pool with the Scholar, who has made some significant additions to his traveling store.

Cliff 4
The Pilgrim and White Knight are hidden with their hirelings O1 and O2.

Linden Woods 2
The Sorceror is unhidden and not feeling at all well after spending the whole day reading the tiny writing on his scroll.


Maple Woods 2
The Berserker is hidden in the enchanted woods, looking to see if he is being followed.


Mountain 2
The Witch King is unhidden and happy to be reunited with his precious.

COMBAT and MIDNIGHT

The Realm is quiet.


Day 24 Daylight orders are due Thursday, December 3, 9pm EDT.

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Item/Chit Status | New Window
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Player Emailer | New Window

Native Relationships | New Window
BIMR4 Game Rules | New Window

Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
O2
White Knight
Day 24
O1
Pilgrim
Day 24
R5
Sorceror
Day 28
Guard
Captain
Day 28
R4
Sorceror
Day 28
     

Curses
Character
Afflicted with
Berserker
"Ill Health "
Swordsman
"Ashes"
Pilgrim
"Ashes"
Sorceror
"Ill Health "

Spells
Character
Spell in Effect
Witch King
"Broomstick"
Witch King
"World Fades"
Witch King
"Absorb Essence "
Pilgrim
"Wish for Strength"
   

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
72
84
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
51 51
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
16 16
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
14 7
Team 5:
Deric Page
Mike van Schijndel
Sir Duncan the Tall, the WHITE KNIGHT
22 26
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
8 20
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
10 5
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
4 8
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
  6


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week Four Weather is BEAUTIFUL
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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