Day
23
A quiet day in the Realm as the monsters make themselves scarce
again. After watching the display of fireworks at the Pool the night
before, the Scholar reaches in his pocket for gold to buy a whole
assortment of weapons, armor, and treasure that the Wizard and Swordsman
offer him, while the Captain and Dwarf go diving in the Pool for
more treasure. The White Knight and Pilgrim make the long climb
up the Cliff again, the Witch King finds an item that he lost, the
Berserker keeps on running away from the dangerous crowd at the
Pool, and the Sorceror reads runes to learn four spell, but carelessly
gets an "Ill Health" curse in the process.
The evening is uneventful.
BIRDSONG
O1 Follows the Pilgrim
O2 Follows the White Knight
G1 and G2 follow the Captain
The Pilgrim follows the White Knight
DAYLIGHT
Monster Roll=5
Spiders, the Bashkars, and the ever-active Ghosts are prowling,
but the characters have pretty well cleared the monsters out.
Tiago Espadafiada, the SWORDSMAN, at High Pass 6, site of Pool
R / T
Chooses to move first
Gives location of Pool and Enchanted Meadow to Dwarf, Captain, and
Wizard
Rests Move M4*
Sells to Scholar:
Golden Crown (50 g)
Power Gauntlets (7 g)
Shoes of Stealth (7 g)
Amulet (5 g)
Ancient Telescope (5 g)
Vial of Healing (2 g)
Thrusting Sword (6 g)
L5/L4* workhorse (8 g)
Receives 90 gold
Nothing arrives.
Faramir, the CAPTAIN, at High Pass 6, site of Pool
S / S
Loots Pool(6,5). Finds nothing.
Loots Pool(3,3). Takes treasure. Fatigues ?.
Nothing arrives.
Raq'nyvarkryn, the WITCH KING, at Mountain 2
S/ S / S / S / S
Searches using Magic Sight(4,1)=Perceive Spell. No Artifacts or
Spell Books active.
Searches using Magic Sight(6,3)=Nothing.
Searches using Magic Sight(3,2)=Treasure Cards. Takes Blasted Jewel.
Activates Blasted Jewel.
Searches using Magic Sight(6,1)=Nothing.
Searches using Magic Sight(5,2)=Discover chits. No sites in clearing.
Nothing arrives.
Sir Duncan the Tall, the WHITE KNIGHT, at Ledges 3 site of Lair.
H / M-CL6 / M-CL6 / M-CL4 / M-CL4
Hides(3,2).
Moves to Cliff 4
Nothing arrives.
Preston, the PILGRIM, at Ledges 3, site of Lair.
Follows White Knight
Hides
Moves to Cliff 4
Nothing arrives.
Gondaff, the WIZARD, at High Pass 6, site of Pool
T / Rest
Give Suit of Armor and Mace to Dwarf
Sells to Scholar:
Silver Breast Plate (25 g)
Jade Shield (20 g)
Flying Carpet (17 g)
Receives 62 gold.
Rests Magic IV3*
Nothing arrives.
Tim, the SORCEROR, at Linden Woods 2
S / S / S / S / S
Read Runes on Scroll of Alchemy(5)=Curse!(4,3). "Ill Health."
Cannot do a Rest Phase.
Read Runes on Scroll of Alchemy(2)=Learn and awakens top spell on
Scroll of Alchemy.
Read Runes on Scroll of Alchemy(1)=Learn and awakens top spell on
Scroll of Alchemy.
Read Runes on Scroll of Alchemy(1)=Learn and awakens top spell on
Scroll of Alchemy.
Read Runes on Scroll of Alchemy(2)=Learns awakened spell on Scroll
of Alchemy.
Nothing arrives.
Rungnir, the BERSERKER, on path between High Pass 6 and Curst Valley
5
M-CV5 / H / H / M-CV2 / M-MW2
Moves to Curst Valley 5
Hides(5,1)
Second Hide phase canceled.
Moves to Maple Woods 2
Nothing arrives.
Balin, the DWARF, at High Pass 6, site of Pool
S / S
Loots the Pool(1). Takes top treasure at Pool. Fatigues ?.
Loots the Pool(5). Takes nothing.
Nothing arrives.
EVENING
High Pass 6
The Dwarf, Captain, Swordman, and Wizard hang around unhidden at
the Pool with the Scholar, who has made some significant additions
to his traveling store.
Cliff 4
The Pilgrim and White Knight are hidden with their hirelings O1
and O2.
Linden Woods 2
The Sorceror is unhidden and not feeling at all well after spending
the whole day reading the tiny writing on his scroll.
Maple Woods 2
The Berserker is hidden in the enchanted woods, looking to see if
he is being followed.
Mountain 2
The Witch King is unhidden and happy to be reunited with his precious.
COMBAT and MIDNIGHT
The Realm is quiet.
Day 24 Daylight
orders are due Thursday, December 3, 9pm EDT.
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