BIMR4 Magic Realm
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Day 24

 

A day of surprises. At daybreak Raq'nyvarkryn the Witch King uses Black magic to activate "Absorb Essence" and transmorphize himself into the Tremendous Demon. Using the Demon's flying ability, he flies over to Oak Woods and lands in a quiet clearing completely disconnected from the rest of the Realm. The Sorcerer hides himself carefully and moves to the Chapel where OHQ is looking to battle him, while the Berserker arrives at the Inn just as the Patrol ride up, and, hearing that Rungnir has been there, start turning the Inn inside out to find and fight him. The Pilgrim and White Knight move to the Altar and, while the White Knight hides himself, the Pilgrim noses around the previously discovered Altar and loots a treasure. Looking up from his new-found item, he find that the clearing is suddenly very crowded as the Captain has arrived with the Wizard, Dwarf, Swordsman, and two Guardsmen in tow.

In the evening the Swordsman and Dwarf, hearing suspicious noises in the woods, alert their weapons, but as nothing untoward happens to their little group, they all sit down to share tea with the Pilgrim. The White Knight drinks his tea alone in the woods. Over in Oak Woods 5 the Witch King/Flying Demon flies out of the clearing toward the Ledges tile with a tremendous rustle of leather wings. At midnight the Witch King's "Absorb Essence" spell falls inert while he is in midair, and the Sorceror's "Ill Health" curse is removed at the chapel. The Patrol and OHQ get tired of their fruitless searching and stop battling the Berserker and Sorceror. Their terms of hire up, O1 and O2 set up camp at the Altar and pointedly ignore their former employers, the Pilgrim and White Knight.

 


BIRDSONG

G1 and G2 follow Captain
Dwarf follows Captain
Wizard follows Captain
Swordsman follows Captain
O1 follows Pilgrim
O2 follows White Knight
R4 and R5 follow Sorcerer


DAYLIGHT

Monster roll=3
(Wolves, Ogres, Goblins, the Octopus, and the Patrol are prowling.)


Raq'nyvarkryn, the WITCH KING, at Mountain 2
F-DW / F-CN / F-LE / F-OW / H
Plays Black magic from enchanted Magic V3* to activate Absorb Essence.
Transmorphizes into Flying Demon. Magic V3* returns to normal Magic chit and fatigues.
Flies into Deep Woods
Flies into Cavern
Flies into Ledges
Flies into Oak Woods
Lands at random in clearing 5
Fails to hide(6,4)
Nothing arrives.

Rungnir, the BERSERKER, at Maple Woods 2
H / H / M-BL2 / M-NW2 / M-BV5 (Inn)
Hides(4,3)
Second Hide Phase canceled
Moves to the Inn in BV5
The Patrol appear at the Inn.


Preston, the PILGRIM, at Cliff 4
M-BV1 / M-BV4 / M-BL1 / S / S
Moves to Borderland 1
Loots the Altar(6,4). Takes nothing.
Loots the Altar(2,2). Takes second treasure at Altar.
Nothing arrives.

Sir Duncan the Tall, the WHITE KNIGHT, at Cliff 4
M-BV1 / M-BV4 / M-BL1 / H / H
Moves to Borderland 1.
Hides(3,3)
Second Hide Phase canceled.
Nothing arrives.

Faramir, the CAPTAIN, at High Pass 6
M-HP3 / M-BV4 / M-BL1* (Seven-League Boots)
Receives workhorse from Wizard
Moves to High Pass 3
Moves to Bad Valley 4
Activates workhorse
Moves to Borderland 1
Nothing arrives

Tiago Espadafiada, the SWORDSMAN, at High Pass 6
Follows Captain
Moves to Borderland 1
Nothing arrives.

Gondaff, the WIZARD, at High Pass 6
Wizard Follows Captain.
Gives workhorse to Captain.
Moves to Borderland 1.
Nothing arrives.

Balin, the DWARF, at High Pass 6
Follow Captain
Moves to Borderland 1
Nothing arrives.

Tim, the SORCEROR
H / H / SPX* / SP / SP / M-DV5* (workhorse) / S
Hides(5,2)
Second Hide Phase canceled.
Prepares to do an enchantment
Enchants Magic IV3* to Purple magic
Enchants second Magic IV3* to Purple magic
Moves to Dark Valley 5 (Chapel)
Loots abandoned items(6,6). Takes nothing.
Nothing arrives.

EVENING

Dark Valley 5 (the Chapel)
The Sorceror is hidden in the clearing, but OHQ seems to know he is in the area and is looking around to battle him(6,3).


Bad Valley 5 (the Inn)
The Patrol search the Inn looking to battle the hidden Berserker(6,3).


Oak Woods 5
The Witch King is unhidden and wondering where everyone else is and how he can get there from where he is.


Borderland 1 (the Altar)
The White Knight and his hireling O2 are hidden. The Captain and his hirelings G1 and G2, the Wizard, the Swordsman, and the Dwarf are all unhidden and very surprised to have come upon the unhidden Pilgrim and his hireling, O1.

 

COMBAT

Borderland 1 (the Altar)

Round 1

1. Encounter Step
a. Luring: none (no unhired natives or monsters)
b. Random Assignment: none (ditto)
c. Deployment/Charging: none of the characters charge. The Pilgrim, White
Knight, and the Captain decline to deploy their hired natives.
d. Actions:
Swordsman: Alerts his Living Sword with Fight L4 chit
Captain: Does no action
White Knight: Alerts Morning Star with Fight H6
Pilgrim: Does no action.
Dwarf: Hearing a suspicious sound in the woods, the Dwarf alerts his Great Ax with Fight H6.
Wizard: Does no action.

2. Melee Step
a. Selecting Targets:
Preston, the PILGRIM, does not target anyone
Gondaff, the WIZARD, does not target anyone
Faramir, the CAPTAIN, does not target anyone
Sir Duncan the Tall, the WHITE KNIGHT does not target anyone
Tiago Espadafiada, the SWORDSMAN, does not target anyone.
Balin, the DWARF, does not target anyone.

After an uneventful second round, combat ends in Borderland 1

Oak Woods 5

The Witch King/Flying Demon flies away out of the clearing toward the Ledges tile. He will land in a random clearing in Oak Woods or Ledges at the beginning of his turn tomorrow.

MIDNIGHT

The Witch King's absorb essence falls inert while he is in mid-air, and he begins his fall toward a random clearing in either Oak Woods or Ledges.
The Sorceror's "Ill Health" curse is removed at the Chapel.
The Patrol give up looking for the Berserker, and OHQ calms down and stops battling the Sorceror.
The O1 and O2's term of hire expire and they become unhired.
All weapons become unalerted.


Day 25 Daylight orders are due Wednesday, December 15, 9pm EDT.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
R5
Sorceror
Day 28
Guard
Captain
Day 28
R4
Sorceror
Day 28
     

Curses
Character
Afflicted with
Berserker
"Ill Health "
Swordsman
"Ashes"
Pilgrim
"Ashes"

Spells
Character
Spell in Effect
Witch King
"Broomstick"
Witch King
"World Fades"
Witch King
"Absorb Essence "
Pilgrim
"Wish for Strength"
   

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
72
84
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
51 51
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
16 16
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
14 7
Team 5:
Deric Page
Mike van Schijndel
Sir Duncan the Tall, the WHITE KNIGHT
22 26
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
8 20
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
10 5
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
4 8
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
  6


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week Four Weather is BEAUTIFUL
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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