BIMR4 Magic Realm
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Day 28



On the final day, Spiders, the Rogues, and the Imp regenerate. The Captain heads off to the cliffs for adventure, but only hears a spider in the distance. Elsewhere no monsters arrive to bother the characters. The Pilgrim and the Wizard each learn a spell, the Sorceror enchants the Caves tile, the Witch King drops a couple of Great Treasures and moves away from the Small Campfire just before the Bashkars would have ridden up. The Swordsman and the Dwarf hide at the Chapel and watch as the Berserker rolls into the clearing - just after the Wizard alerts a Type IV magic chit! The White Knight hides out in the Woods.


At night, the Berserker hears the sound of a Thrusting Sword steathily drawn somewhere in the woods and grabs up his Great Ax, but nothing comes of the excitement. The Wizard lets his prepared spell fizzle out, and the players rest, exhausted by their perilous month in the Realm.

BIRDSONG

Gold Magic is in every clearing on the board.

G1 follows Captain.

DAYLIGHT

Monster Roll=5.
(Spiders, the Imp, Bashkars, and Rogues are Prowling.)
Tremendous Spider, three Heavy Spiders, and Imp regenerate to the Set Up Card. The Rogues (the red garrison group) regenerate at the Inn at the same time the Bashkars (red natives) regenerate. All unhired Rogues return to where they started the game and regenerate at the Inn.


Tiago Espadafiada, the SWORDSMAN, at Dark Valley 5, the Chapel
H / H / H / H / R(Fight L3*)
Chooses to move first
Hides(2,1).
Remaining Hide Phases canceled.
Rests Fight L3*
Nothing arrives.

Faramir, the CAPTAIN, at Bad Valley 4.
A / M-BV1 / M-CL4 / M-CL4 / M-CL6
Alerts Spear
Moves to Cliff 4
Can't move to Cliff 6 (takes two move phases to move to mountain clearing)
Giant Spider appears in Cliff 5, drawn by Patter 5.

Balin, the DWARF, at Dark Valley 5, the Chapel
T / H
No natives Leaders to Trade with. Trade Phase canceled.
Hides(4,3).
Nothing arrives.

Sir Duncan the Tall, the WHITE KNIGHT, at Linden Woods 2
H / H / H / H / H (no orders received)
Hides(3,1)
Remainder of Hide Phases canceled.
Nothing arrives.


Preston, the PILGRIMm at Dark Valley 5, the Chapel
T / S / S / S / S
No Hired Leaders to Trade with. Trade Phase canceled.
Reads Runes on Good Book(3)=Awaken and Learn Spell. Learns spell on Good Book
Reads Runes on Good Book(4)=Awaken Spell. All spells on Good Book are already awakened.
Reads Runes on Good Book(4)=Awaken Spell. All spells on Good Book are already awakened.
Read Runes on Good Book(6)=nothing.
Nothing arrives.

Gondaff, the WIZARD at Dark Valley 5, the Chapel
H / H / A / S / S
Hides(3,2).
Second Hide Phase canceled.
Alerts Magic IV3*
Reads Runes on Scroll of Nature(2)=Learn and awaken Spell. Learns last spell on Scroll of Nature.
Activates Glowing Gem.
Reads Runes on Glowing Gem(6)=Learns nothing.
Nothing arrives.

Tim, the SORCEROR, at Caves 2
A / SPX* / SP
Alerts Magic IV4*
Uses Magic IV4* chit and Purple magic from enchanted Magic IV5* chit (fatigues) to enchant tile.
Nothing arrives.


Raq'nyvarkryn, the WITCH KING, at Oak Woods 4 (Small Campfire)
M-OW5/ H / H / SPX* / SP / SP
Abandons the Dragon Essence and Blasted Jewel.
Moves to Oak Woods 5
Hides(5,4).
Cancels Hide Phase.
Prepares to cast enchantment.
Enchants Magic IV4* to Purple.
Enchangs Magic IV4* to Purple.
Nothing arrives.


Rungnir, the BERSERKER, at Borderland 1, site of Altar.
H/ M-CV1 / M-CV4 / M-LW2 / M-DV3
Moves to Chapel.
Nothing arrives.

EVENING


Oak Woods 5
The Witch King is all alone.


Caves 2
The Sorceror and his hired Rogues are all alone.


Cliff 4
The Captain and his hired G1 can see a Spider down below, but they can't get to it and vise versa.


Linden woods 2
The White Knight is hidden.


Dark Valley 5 (the Chapel)
The Wizard, Swordsman, and Dwarf are hidden, and the Wizard has an alerted Magic IV chit. The Pilgrim and Berserker are unhidden and feeling a little exposed.


COMBAT

Dark Valley 5 (the Chapel)
The Wizard, Swordsman, and Dwarf are hidden, and the Wizard has an alerted Magic IV chit. The Pilgrim and the Berserker are unhidden.


Round 1

1. Encounter Step (beginning with "first character," the Swordsman, and continuing around in "board order.")
a. Luring: none
b. Random Assignment: none
c. Deployment/Charging: none
d. Actions:
Swordsman alerts Living Sword with Fight L4.
Pilgrim does nothing
Dwarf does nothing
Berserker alerts Great Ax with Fight H5
Wizard does nothing.

2. Melee Step (in random order)
a. Selecting Targets:
The Pilgrim does not target anyone.
The Wizard does not target anyone.
The Dwarf does not target anyone.
The Berserker does not target anyone.
The Swordsman does not target anyone.

Round 2

A second uneventful round ends combat for the day. The Wizard's prepared Magic IV chit fatigues.

 

MIDNIGHT

The Berserker's "Ill Health" curse is broken at the Chapel.

All spells are broken, characters must abandon items that they (or their horses) cannot carry, and Victory Points are calculated.


Victory Points will be calculated and posted by Feb 28.

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Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through
R5
Sorceror
Day 28
Guard
Captain
Day 28
R4
Sorceror
Day 28
     

Curses
Character
Afflicted with
Berserker
"Ill Health "

Spells
Character
Spell in Effect
Witch King
"Broomstick"
Witch King
"World Fades"
Witch King
"Absorb Essence "
Pilgrim
"Wish for Strength"
   

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
72
84
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
51 51
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
16 28
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
14 1
Team 5:
Deric Page
Mike van Schijndel
Sir Duncan the Tall, the WHITE KNIGHT
22 26
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
8 20
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
10 5
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
4 8
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
16 22


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week Four Weather is BEAUTIFUL
7 Days this Week
• 2 Basic Phases
• 3 Sunlight Phases

History
Setup
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