RAGNAROK SPOILER

The following is the complete spoiler list of the never-released Ragnarok expansion for Doomtrooper. Ragnarok was to be the first expansion to take advantage of the 2nd edition rules. Please note that while this was to be an "official" release, it never achieved "official" status and is not considered an "official" expansion to Doomtrooper.

CARD NAME: MOURNING WOLF
CARD TYPE: WARRIOR
AFFILIATION: IMPERIAL
WARRIOR STATS: 5/3/4/5
NOTES: CONSIDERED A CLANSMAN AND A WOLFBANE. Whenever this warrior kills another in combat, you may annihilate any one non warrior card in play.

CARD NAME: HEADHUNTER
CARD TYPE: WARRIOR
AFFILIATION: IMPERIAL
WARRIOR STATS: 5/4/5/8
NOTES: CONSIDERED A CLANSMAN AND A WOLFBANE. May never be given Equipment or "automatically kill." Must attack twice as one attack action. The second attack must be against the same opponent (if possible). During the second attack, the opponent may NOT retaliate.

CARD NAME: WALLACE JAMES
CARD TYPE: WARRIOR
AFFILIATION: IMPERIAL
WARRIOR STATS: 6/5/7/7
NOTES: PERSONALITY. CONSIDERED A CLANSMAN AND A WOLFBANE. Automatically kills any warrior it wounds. Strikes First against Dark Legion warriors. While in play all your WOLFBANES (not including James himself) gain +3 to F, S, and A and automatically kill any warrior they wound.

CARD NAME: PATHFINDER
CARD TYPE: WARRIOR
AFFILIATION: IMPERIAL
WARRIOR STATS: 4/3/4/4
NOTES: CONSIDERED A CLANSMAN AND A WOLFBANE. May attack from Warzones it may normally defend from. It gains the modifiers to F, S, A, and V, and any effects listed on the Warzone as if it was defending from it. Opponents may not defend from a Warzone.

CARD NAME: TATSU GIGAMEK
CARD TYPE: WARRIOR
AFFILIATION: MISHIMA
WARRIOR STATS: 12/14/15/18
NOTES: CONSIDERED A VEHICLE. May never have attachments. Automatically kills any warrior it wounds. If using the optional Sabotage rules, a successfull Sabotage by the Gigamek will allow you to annihilate the player's discard pile as well.

CARD NAME: INITIATE
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 3/3/4/3
NOTES: FOLLOWER OF ALGEROTH. HERETIC. May not have Dark Symmetry cards. Whenever any of the FOLLOWERS OF ALGEROTH in your Kohort uses a DARK SYMMETRY GIFT or GIFT OF ALGEROTH, the Initiate will contribute 3D to its effects (if applicable).

CARD NAME: SACRISTAN
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 4/5/5/6
NOTES: FOLLOWER OF ALGEROTH. HERETIC. May not have Dark Symmetry cards. While in play, if your Relic is ever discarded it is given to the Sacristan instead (even Brotherhood Relics and even if the MUSEUM is in play). You may annihilate any Relic attached to the Sacristan at any time to give all your FOLLOWERS OF ALGEROTH +6 to F, S, and A until the beginning of your next turn.

CARD NAME: ACOLYTE
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 2/2/3/2
NOTES: FOLLOWER OF ALGEROTH. HERETIC. May not have Dark Symmetry cards. For every additional FOLLOWER OF ALGEROTH in your Kohort, this warrior gains +2 to F, S, and A. You may discard the Acolyte as two actions and replace it with any non-Personality FOLLOWER OF ALGEROTH from your hand.

CARD NAME: SILENCED DRAGONBIKE
CARD TYPE: EQUIPMENT
AFFILIATION: MISHIMA
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY MISHIMA WARRIOR. Warrior gains +3 to S and A and may be in cover while riding the Dragonbike. Also, a warrior using the Dragonbike may Seek and Exit Cover at any time (except during combat) and for no actions, and may Exit Cover and attack during the same turn.

CARD NAME: CRIMSON SHARK
CARD TYPE: EQUIPMENT
AFFILIATION: CAPITOL
POST-PLAY ICON: ATTACH
NOTES: GIVE TO YOUR CAPITOL WARRIOR. AIRSHIP AND VEHICLE. Warrior gains +4 to S and A. All warriors in the same Squad as a warrior riding the Shark may Seek Cover and Exit Cover at any time and with no action cost. This warrior may still not be in cover while using this Vehicle.

CARD NAME: THERE'S NO PLACE LIKE HOME
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO ANY WARZONE AS ONE ACTION. While attached, the positive and negative modifiers provided by this Warzone's "ratings bar" are doubled. Additional modifiers provided within the Warzone's notes are not affected. A Warzone may only have one copy of this card attached.

CARD NAME: GENERALE GIULIANO
CARD TYPE: WARRIOR
AFFILIATION: BAUHAUS
WARRIOR STATS: 9/7/8/8
NOTES: PERSONALITY. CONSIDERED AN ETOILES MORTANT. MAY CAST ALL ART SPELLS. While in play, all your ETOILES MORTANT except Giuliano gain +3 to F, S, and A. Giuliano and all other ETOILES MORTANT in play may cast all Art spells, and automatically kill any Dark Legion warrior they wound.

CARD NAME: BROTHER JOHAN
CARD TYPE: WARRIOR
AFFILIATION: BROTHERHOOD
WARRIOR STATS: 5/8/7/7
NOTES: PERSONALITY. CONSIDERED AN ARCHANGEL. While in play all your non-personality ARCHANGELS gain +4 to F, S, and A. Johan and all your ARCHANGELS using an ICARUS JET FIGHTER gain an additional +5 to S and A.

CARD NAME: CALL OF THE WILD HUNT
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. As one action, pick any warrior with a lower base V than this one. By paying twice that warrior's base V in D, it is automatically killed (points equal to base V are earned). This is considered an Attack action. Wound this warrior each time this power is used. If killed, points equal to base V are earned.

CARD NAME: CLARION OF THE LEGIONNAIRE
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. Give to any Dark Legion warrior of V 5 or more. All Dark Legion warriors in the same Kohort with a modified V:4 or less will join it when it attacks. Add the group's F's and S's. Opponent chooses which warrior to battle.

CARD NAME: DANCING ON THE VOID'S RAZORED EDGE
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. If this warrior is killed in combat, you may instead annihilate this card to prevent the killing. The warrior remains at its current wound status. Once used, the warrior permanently suffers -2 to its base F, S, and A. Future Bestowals and uses of this card are cumulative.

CARD NAME: GATEWAY OF DEMONIC DELIGHTS
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. During combat this warrior may pay its opponent's base V in D to change the Battle Tactics of the combat.

CARD NAME: THE DARK MASQUERADE
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. MAY ONLY BE GIVEN TO HERETICS. May be given to any Heretic (even if it may not have GIFTS OF APOSTLES). While attached, this warrior is not affected by cards that specifically affect Heretics, unless you say otherwise.

CARD NAME: DARK REMOVAL
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. During combat this warrior may spend 10 D to annihilate any one non-warrior card in play.

CARD NAME: DARK UNITY
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. Each time any warrior in your Kohort uses a Dark Symmetry ability that requires D expenditure, this card provides +1D to the effect for every warrior in your Kohort. Multiple copies of this card in your Kohort are cumulative.

CARD NAME: FOUL LUST
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. As one action, this warrior may place a marker on any non-Dark Legion warrior in play. The marked warrior's controller must pay 3D for each marker on a warrior during his or her Draw step or reshuffle that warrior into his or her draw pile.

CARD NAME: FROZEN BY THE CHILL OF THE VOID
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. By spending 1 action and 3 D this warrior may freeze any warrior until the beginning of your next turn. That warrior may not attack, be attacked (except by FOLLOWERS OF ILIAN), perform actions, or prevent a PLAYER from being attacked. You may only use this Gift once between your Draw steps .

CARD NAME: ILIAN'S FLAMING FIST OF DESTRUCTION
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. While in play this warrior gains +4 to F and S and automatically kills any warrior it wounds during combat. No WEAPONS may be used by a warrior using this Gift.

CARD NAME: ILIAN'S FOUL FAVOR
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. MAY ONLY BE GIVEN TO HERETICS. May be given to any Heretic. As two actions, this warrior may give any warrior in the same Kohort the ability to use any of this warrior's Dark Symmetry cards until the beginning of your next turn. This warrior may not use that ability during this time.

CARD NAME: PATH THROUGH THE VOID
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. When this warrior attacks, it may choose in which of its opponent's Warzones the combat occurs (or none at all). Also, if a warrior from the same Kohort as this warrior attacks, this warrior may spend 5D to choose in which Warzone that combat occurs (if any).

CARD NAME: REQUISITION A FOUL FAVOR
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. MAY ONLY BE GIVEN TO A NEPHARITE. If the associated APOSTLE of the Nepharite is in your Kohort, it may participate in combat. Its base F, S, and A are equal to its modified V. You must annihilate any one warrior from your Kohort during each of your Draw steps to keep this card in play.

CARD NAME: RETURN TO DARKNESS
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. When in combat, this warrior may spend 6D at any time during the Modify step of combat to immediately end the combat. After using this effect, the warrior is wounded (no points are earned if killed).

CARD NAME: REVERSAL OF DARK FORTUNE
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. When in combat, this warrior may force any just-played Special card to be returned to its controller's hand (any D spent are lost). You may then immediately play a legal Special card. The affected player may then play the Special again. This ability may only be used once per combat.

CARD NAME: SOULWITHER
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. As one attack action, this warrior may pay any non-Dark Legion warrior's V in D to place a Corruption marker on it. Each Corruption marker on a warrior inflicts -2 to F, S, A, and V. A warrior who reaches 0 V is killed and discarded (points equal to its base V are earned).

CARD NAME: TIMESLIP
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. This warrior may spend 6D during any combat to provide you with one non-attack action. This warrior may only spend 12D in this manner per combat. Actions provided in this manner may NEVER be converted to attack actions.

CARD NAME: VENTURE INTO THE VOID
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. When any one of your Dark Legion warriors is wounded in combat, you may annihilate this card to prevent that wound from being inflicted. This card has no effect on wounds that "automatically kill" a warrior.

CARD NAME: THE VACUUM OF THE VOID
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIFT OF ILIAN. If this warrior wounds another in a Fight combat, it may choose to leave the opponent unharmed, discard this card, and permanently gain +X to F, S, or A, where X is the modified V of the opponent. Multiple Bestowals and uses of this card are cumulative.

CARD NAME: VORTEX OF THE MULTIVERSE
CARD TYPE: DARK SYMMETRY
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: DARK SYMMETRY GIFT. As three actions you may annihilate this card and force every player (including you) to annihilate X cards from the top of their draw piles, where X is every 4D you spend. Your draw pile is NEVER immune to this effect.

CARD NAME: KARAK THE KEEPER
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 6/9/8/8
NOTES: PERSONALITY. FOLLOWER OF ILIAN. CONSIDERED A TEMPLAR. While in play, all TEMPLARS in play gain +3 to their F, S, and A. During your turn Karak allows you to annihilate 2 cards from your hand to discard any attached Special card in play.

CARD NAME: SERGEI RICHTHAUSEN
CARD TYPE: WARRIOR
AFFILIATION: BAUHAUS
WARRIOR STATS: 6/10/7/9
NOTES: PERSONALITY. CONSIDERED A HUSSAR. While in play all your HUSSARS (except Richthausen himself) gain +5 to F, S, and A.

CARD NAME: NOT SO FAST!
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: DISCARD
NOTES: PLAY DURING COMBAT IMMEDIATELY AFTER OPPONENT USES ANY CARD WHICH WILL END THE COMBAT. The effects of the card are ignored and combat continues. If the card was to be discarded or annihilated after use, it is still discarded or annihilated.

CARD NAME: ROLLING THUNDER
CARD TYPE: MISSION
AFFILIATION: BAUHAUS
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. During combat you may annihilate a BAUHAUS BLITZER in your Squad to add +3 to F, S, and A to any Bauhaus warrior in play using or considered a TANK. That warrior also automatically kills any warrior it wounds. Effects are permanent. This Mission is never fulfilled.

CARD NAME: IN THE LINE OF FIRE
CARD TYPE: MISSION
AFFILIATION: CAPITOL
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. While in play, your FREE MARINES may choose to defend from any Warzone IN PLAY. This Mission is never fulfilled.

CARD NAME: SEA LION'S ROAR
CARD TYPE: MISSION
AFFILIATION: CAPITOL
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. While in play, your SEA LIONS gain +3 to F, S, and A and Strike First in combat. Their opponents may not defend from any Warzone other than the GRAVETON ARCHIPELAGO. This Mission is never fulfilled.

CARD NAME: PARTNERING
CARD TYPE: MISSION
AFFILIATION: CYBERTRONIC
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. You may designate any non Personality CUIRASSIER and non-Personality CHASSEUR in your Squad as Partners. You may reassign Partners at any time except combat. If either enters combat, the other will join. Partners add their F, S, and A. If opponent defeats their combined A, both Partners are wounded. This Mission is never fulfilled.

CARD NAME: PROGRAMMING UPGRADES
CARD TYPE: MISSION
AFFILIATION: CYBERTRONIC
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. As one action, you may upgrade your non-Personality Cybertronic warrior. For every 3D you spend during this action, the warrior gains an Upgrade marker (it may have 5). Each marker adds +2 to F, S, and A. This Mission is never fulfilled.

CARD NAME: ENTRENCHED
CARD TYPE: MISSION
AFFILIATION: IMPERIAL
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. While in play, all your TRENCHERS automatically kill any warrior they wound. When defending, they gain +3 to A. This Mission is never fulfilled.

CARD NAME: PROVE YOURSELF
CARD TYPE: MISSION
AFFILIATION: IMPERIAL
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. While in play, all your YOUNG GUARD gain +5 F and S, and Strike First when they attack. This Mission is never fulfilled.

CARD NAME: NO RETREAT!
CARD TYPE: MISSION
AFFILIATION: MISHIMA
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO YOUR MISHIMA WARRIOR. When this warrior is defending in combat, it may triple its base F and S, provided it gains no other bonuses to F and S. This Mission is never fulfilled.

CARD NAME: RECONNAISSANCE
CARD TYPE: MISSION
AFFILIATION: MISHIMA
POST PLAY ICON: ATTACH
NOTES: ASSIGN TO A SUICIDE WARHEAD OR COMBAT WARHEAD. The warrior may perform a scouting mission as one action. Each scouting mission results in a +2 to F, S, and A for all your non-Personality Mishima warriors until the beginning of your next turn. This Mission is never fulfilled.

CARD NAME: THE CARDINAL'S MANDATE
CARD TYPE: MISSION
AFFILIATION: BROTHERHOOD
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO ANY NON-HERETIC DOOMTROOPER. While assigned, the warrior is considered a MORTIFICATOR and a Brotherhood warrior (it loses other affiliations). Discard this card if it wounds a Brotherhood warrior in combat. This card does not grant the ability to cast Art spells.

CARD NAME: MORALITY IS FOR THE WEAK
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOUR NON-PERSONALITY WARRIOR. This warrior may ignore affiliation restrictions when attacking. Once it attacks a warrior of a certain affiliation, it may be targeted by warriors of that affiliation when they attack. This mission is never fulfilled.

CARD NAME: NATHANIEL'S BLESSING
CARD TYPE: SPECIAL
AFFILIATION: BROTHERHOOD
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO YOUR SQUAD AT ANY TIME. You must discard 2 Brotherhood warriors from your Squad when you play this card. While in play, all FOLLOWERS OF ALGEROTH in play permanently lose -5 to their base F, S, and A. Multiple copies of this card in play are not cumulative.

CARD NAME: SERGEANT GABRIEL FOX
CARD TYPE: WARRIOR
AFFILIATION: CAPITOL
WARRIOR STATS: 2/8/6/8
NOTES: PERSONALITY. CONSIDERED A MARTIAN BANSHEE. If wounded, Fox becomes immediately healed unless the wound causes him to be automatically killed. While in play, all your MARTIAN BANSHEES (except Fox himself) gain +4 to F, S, and A.

CARD NAME: PRIVATE MEDICAL TEAM
CARD TYPE: FORTIFICATION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: Attach to any Personality as two actions. If wounded, this warrior may perform a Seek Cover action to heal its wound, PLUS permanently gain +2 to its base A. This Fortification must remain with the warrior, and is discarded if the warrior is discarded.

CARD NAME: AMONG THE ROOFTOPS
CARD TYPE: WARZONE
AFFILIATION: GENERAL
WARZONE STATS: +2/-1/+1/+1
NOTES: GENERIC WARZONE. ADD TO YOUR SQUAD OR KOHORT. A warrior defending from this Warzone may benefit from any three differently-titled Fortification CARDS IN PLAY in addition to the benefits of the Warzone.

CARD NAME: TRENCHLINE
CARD TYPE: WARZONE
AFFILIATION: GENERAL
WARRIOR STATS: -2/+2/+3/+3
NOTES: GENERIC WARZONE. ADD TO YOUR SQUAD, KOHORT, OR OUTPOST. While in play, you may add TRENCHERS to your Squad or Outpost during your turn and with no action or D cost.

CARD NAME: FURY OF REVENGE
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: DISCARD
NOTES: PLAY IMMEDIATELY AFTER YOUR WARRIOR IS KILLED IN COMBAT. All your warriors gain +X to F, S, and A, where X is the modified V of the just-killed warrior. The effects of this card last until the END of your next turn.

CARD NAME: SHRIEKING LEGIONNAIRE
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 5/4/4/8
NOTES: FOLLOWER OF MUAWIJHE. CONSIDERED A SCREAMING LEGIONNAIRE. As one action, the Shrieking Legionnaire may annihilate up to 5 cards from your draw pile. For each card annihilated, remove 1 Promotion Point from any opponent's pool. Each time it does this it becomes wounded (if killed in this manner no points are earned).

CARD NAME: GOING IT ALONE
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO ANY WARRIOR. The warrior may attack and be attacked by warriors of any affiliation. No additional like-affiliated warriors may be added to its Squad/Kohort while this warrior (or this card) is in play. Warriors already in play remain, but those that modify the affected warrior no longer do so (and vice versa).

CARD NAME: ELECTION DAY
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY AT ANY TIME. Starting with you, go around the table. EACH player and warrior in play gets 1 vote for ANY 1 player. Players may discard warriors in their hands for 1 vote each. You break ties. Winner earns X points; X equals half the V of one of the winner's warriors in play. Each player may win one election per game.

CARD NAME: NEPHARITE TRANSFORMATION
CARD TYPE: SPECIAL
AFFILIATION: DARK LEGION
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY AS TWO ACTIONS. You may replace any Heretic in play with any NEPHARITE from your hand or draw pile. Shuffle your draw pile afterwards. All attachments (except Equipment and Relics) on the Heretic are discarded.

CARD NAME: TOTAL MISCOMMUNICATION
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO THE GAME AS ONE ACTION. Announce the name of any Special card (except this card, FIZZLE, REFLECTION, and MISCOMMUNICATION) when you play this card. While in play, the announced card may not be played by any player. Copies already in play may remain. YOU may only have one copy of this card in play at a time.

CARD NAME: APOCALYPSE NOW!
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO THE GAME AT ANY TIME EXCEPT COMBAT. While in play, no attack actions may occur. After each player has performed actions, EACH of his or her warriors may make one (and only one) attack for no actions. Attack actions provided by card effects are ignored.

CARD NAME: HYENA
CARD TYPE: WARRIOR
AFFILIATION: GENERAL
WARRIOR STATS: 4/4/6/6
NOTES: PERSONALITY. CONSIDERED A DOOMTROOPER. May be given and use any Equipment or Relic. When it kills a warrior, it may take all Equipment and/or Relics still on the warrior. The Hyena may annihilate one Equipment or Relic at any time to earn 1 Promotion Point.

CARD NAME: CONDUCTIVE PLATES
CARD TYPE: EQUIPMENT
AFFILIATION: CYBERTRONIC
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY CYBERTRONIC WARRIOR. This warrior Strikes First in all combats. Even if opponent survives, it may NOT retaliate.

CARD NAME: ELECTROMAGNET
CARD TYPE: EQUIPMENT
AFFILIATION: CYBERTRONIC
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY CYBERTRONIC WARRIOR. By spending 1 action and 10D, this warrior may take any one Equipment or Relic in play and give it to any warrior in this warrior's Squad (disregard affiliation restrictions).

CARD NAME: MELEE TRAINING
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO ANY WARRIOR AT ANY TIME. While attached, the warrior is not affected by negative modifiers to its F.

CARD NAME: SNIPER TRAINING
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO ANY WARRIOR AT ANY TIME. While attached, the warrior is not affected by negative modifiers to its S.

CARD NAME: SOULMASTER ZUURL
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 8/5/10/12
NOTES: PERSONALITY. FOLLOWER AND NEPHARITE OF MUAWIJHE. IMMUNE TO THE ART. Zuurl may only attack and be attacked by warriors with a modified V of 7 or more.

CARD NAME: PHOBOSIAN GUARD
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 3/2/2/4
NOTES: FOLLOWER OF MUAWIJHE. May never have or be affected by Dark Symmetry effects. Phobosian Guards may not be automatically killed, nor may they be discarded or annihilated due to card effects. The only way to get rid of them is via combat.

CARD NAME: MAJOR LANCASTER
CARD TYPE: WARRIOR
AFFILIATION: CAPITOL
WARRIOR STATS: 6/9/7/11
NOTES: PERSONALITY. COMMANDER. CONSIDERED A BARKING SPYDER. While in play, all your BARKING SPYDERS may never be automatically killed or discarded during combat via card play (they are discarded as normal if killed).

CARD NAME: BARKING SPYDER SERGEANT
CARD TYPE: WARRIOR
AFFILIATION: CAPITOL
WARRIOR STATS: 5/6/7/7
NOTES: COMMANDER (SERGEANT). CONSIDERED A BARKING SPYDER. Immune to all Art and Dark Symmetry effects. While in play, all your BARKING SPYDERS (but not the Sergeant itself) gain +4 to F, S, and A.

CARD NAME: BARKING SPYDER
CARD TYPE: WARRIOR
AFFILIATION: CAPITOL
WARRIOR STATS: 5/6/6/5
NOTES: You may annihilate the top 2 cards from your draw pile at any time (except during combat) to have the Barking Spyder discard any Fortification or Warzone in play.

CARD NAME: THRALL
CARD TYPE: WARRIOR
AFFILIATION: GENERAL
WARRIOR STATS: 1/1/2/3
NOTES: Add to your Squad. For each card an opponent draws at any time other than the Draw step, you may Add one Thrall from your hand (at no D or action cost). May also be Added normally. Each additional Thrall in your Squad gives this one +1 to F, S, and A. You may have any number of Thralls in your deck.

CARD NAME: SCHROEDINGER'S MERCENARY
CARD TYPE: WARRIOR
AFFILIATION: GENERAL
WARRIOR STATS: 15/15/15/?
NOTES: PERSONALITY. CONSIDERED A DOOMTROOPER. Add for 0D (you must still spend an action). May never Sabotage. During each of your Draw steps pay 4D on this warrior's card or discard it. Warrior's V is equal to number of D on it.

CARD NAME: INTELLIGENCE NETWORK
CARD TYPE: FORTIFICATION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ADD TO YOUR SQUAD/KOHORT AS ONE ACTION. You and your forces may fulfill or gain the effects of any non-TACTIC Mission in play (in addition to the Mission's controller). If you or your forces fulfill a Mission, you earn the reward and the Mission is discarded.

CARD NAME: MOBILE WARFARE
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. If your warrior who uses or is considered a VEHICLE attacks and wounds another warrior, your warrior may immediately attack the opponent again after the first combat is over. This Mission is never fulfilled.

CARD NAME: SCORCHED EARTH
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. During the Modification step of combat involving your warrior, you may discard one of your non-warrior cards in play to immediately end the combat. This Mission is never fulfilled.

CARD NAME: STRATEGIC WARFARE
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. As one attack action, annihilate this card to discard one Fortification or up to 5D from an opponent's pool. You may only use this effect once between your Draw steps. This Mission is never fulfilled.

CARD NAME: FORTIFY POSITIONS
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. Your warriors in cover gain +6 to A instead of +3. This Mission is never fulfilled.

CARD NAME: UNITED FRONT
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. When attacking, the warriors in your Squad/Kohort may join forces against one warrior. Combine F's and S's. Opponent may not retaliate. After combat, opponent may discard any attacker and gain points equal to its V. This Mission is never fulfilled.

CARD NAME: RECONNOITER
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO YOURSELF. TACTIC. You may only have one TACTIC in play. Opponents of your warriors in combat may not gain the effects of Fortification cards or Warzones. This Mission is never fulfilled.

CARD NAME: WEAPONS CACHE
CARD TYPE: FORTIFICATION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ADD TO YOUR SQUAD. If the Equipment in your Squad is forced to be discard via card play, it is placed in the Cache. A warrior may be legally equipped with Equipment from the Cache as 2 actions. While in play, all Equipment cards in play are unaffected by AGE OF CATASTROPHE.

CARD NAME: HOLIDAY
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY AS ONE ACTION. Chose any affiliation in play. Until the beginning of your next turn, all warriors of the chosen affiliation lose -4 to F, S, and A and may not attack. You may only put each affiliation on Holiday once per game.

CARD NAME: ASSAULT TEAM
CARD TYPE: MISSION
AFFILIATION: CAPITOL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO EXACTLY 5 OF YOUR CAPITOL WARRIORS. For 1 attack action, the warriors must each make an individual attack (conduct them separately). Annihilate this card if 2 or more of the warriors leave play. A warrior may only be in one Assault Team. This Mission is never fulfilled.

CARD NAME: BLITZKRIEG
CARD TYPE: SPECIAL
AFFILIATION: BAUHAUS
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO YOUR SQUAD. For every three Bauhaus warriors in your Squad at the start of your turn, you gain an extra attack action for that turn.

CARD NAME: SHADOW INFILTRATOR
CARD TYPE: WARRIOR
AFFILIATION: MISHIMA
WARRIOR STATS: -/-/-/5
NOTES: PERSONALITY. May never be in combat. While in your Squad, you may make one attack during an opponent's turn for every five Mishima warriors in your Squad. Attack must be made with your Mishima warrior. Attacks may be conducted at any time except combat.

CARD NAME: POWER OF THE CLAN
CARD TYPE: SPECIAL
AFFILIATION: IMPERIAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO YOUR SQUAD AS ONE ACTION. For every 3 Imperial warriors in your Squad, it takes 1 extra wound to kill any Imperial warrior in your Squad. Wounds that "automatically kill" count as 2 wounds. If this card is discarded, all warriors with 2 or more wounds are killed (no points are earned).

CARD NAME: SATELLITE SURVEILLANCE
CARD TYPE: FORTIFICATION
AFFILIATION: CYBERTRONIC
POST-PLAY ICON: ATTACH
NOTES: ADD TO YOUR SQUAD. For 1 action and 5D you may place one Target marker on any warrior (it may have only 1). You may convert any action into an Attack action, but only if it is used by your Cybertronic warrior to attack a Target. A warrior's marker is removed if it enters cover.

CARD NAME: THE CARTEL
CARD TYPE: ALLIANCE
NOTES: ALLIANCE. You may convert all your actions into attack actions if you have at least one warrior from each Corporation in play WHEN EACH ATTACK IS DECLARED. Each warrior may represent only one corporation, even if it has multiple affiliations.

CARD NAME: WARDOG
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 2/2/2/3
NOTES: FOLLOWER OF ILIAN. For every additional Wardog in your Kohort, this Wardog gains +2 to F, S, and A. The Wardog will allow you to annihilate one card from your hand at any time to draw one card from your draw pile.

CARD NAME: TRIANGLED TEMPLAR
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
POST-PLAY ICON: 5/7/6/7
NOTES: FOLLOWER OF ILIAN. CONSIDERED A TEMPLAR. If opponents have no warriors in play, it may attack a warrior in its own Kohort. During such a combat, it may never be wounded. After such a combat, this warrior is annihilated (no points are earned). If it killed a warrior in its own Kohort, Promotion Points from that warrior may be earned.

CARD NAME: CHANGELING
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 5/5/5/7
NOTES: FOLLOWER OF ILIAN. You may alter this warrior's base F, S, and A to anything you want at any time, as long as the three numbers add up to 15. None may be altered below 0.

CARD NAME: WILD HUNTER
CARD TYPE: WARRIOR
AFFILIATION: DARK LEGION
WARRIOR STATS: 6/8/7/9
NOTES: FOLLOWER OF ILIAN. May never be given VEHICLES or Beasts. Wild Hunters may be bestowed with any Dark Symmetry card at any time for no action cost (they may not have Dark Symmetry cards restricted to specific warrior types).

CARD NAME: TEMPLAR BLADE
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY TEMPLAR. FIGHT WEAPON. +2 to F. Once between each of your Draw steps, as one attack action, this warrior may force any player to annihilate the top card of his or her draw pile.

CARD NAME: TEMPLAR MACE
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY TEMPLAR. FIGHT WEAPON. +4 to F. A warrior using the Mace may make two separate Fight attacks as one attack action. Conduct each attack separately.

CARD NAME: CHILD'S RATTLE
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY CHILD OF ILIAN. FIGHT/SHOOT WEAPON. +2 to F and S. Warriors in combat against a warrior using the Rattle must discard any ARMOR they possess.

CARD NAME: MIKATCH
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY CHILD OF ILIAN. FIGHT/SHOOT WEAPON. A warrior equipped with the Mikatch may use POISONS, as if it was a MORTIFICATOR.

CARD NAME: BLASTMAKER HAND CANNON
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY FOLLOWER OF ILIAN. FIGHT/SHOOT WEAPON. +3 to F and S. As 3 actions, may attack each warrior in opponent's Squad or Kohort (conduct separately). This is an attack action. Opponent may prevent attacks by discarding 2 cards from the draw pile per attack.

CARD NAME: HEAVYFIRE AUTOCANNON
CARD TYPE: EQUIPMENT
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY TEMPLAR. SHOOT WEAPON. HEAVY MACHINE GUN. +4 to S. This warrior may Shoot at any number of warriors as one attack action, but suffers -2 to S for each attack after the first. Announce all attacks at once. Conduct each attack separately.

CARD NAME: KINSMEN UNITE!
CARD TYPE: SPECIAL
AFFILIATION: IMPERIAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY ON YOUR COMBATING IMPERIAL WARRIOR AND PAY 10 D. Until the combat is over, the warrior may add the base F, S, A and V of any other Imperial warriors in play to its own base ratings. The total V of combined warriors may not exceed 20. Opponent combats your warrior.

CARD NAME: AGE OF PROGRESS
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY AT ANY TIME IF YOU HAVE A DOOMTROOPER IN PLAY. You may discard any attached Special card currently in play. For 4D, you may discard a second Special card.

CARD NAME: TACTICAL MISCALCULATION
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: Play during combat immediately after your warrior's opponent uses any card effect. The combat pauses before the effect takes place. You may switch your warrior with any other legal warrior from the same Squad/Kohort (your choice). The combat then continues with the new warrior.

CARD NAME: THE ACCOUNTANT
CARD TYPE: WARRIOR
AFFILIATION: GENERAL
WARRIOR STATS: 3/3/3/3
NOTES: PERSONALITY. Place aside from your Squad and Kohort. May never have an affiliation or become a Heretic. Whenever any player draws a card at any time except his or her draw step, the player must pay 1D per card drawn. If the player has no D at this time, he or she may not draw cards.

CARD NAME: SEARCH AND DESTROY
CARD TYPE: MISSION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ASSIGN TO ANY WARRIOR. This warrior may attack from Warzones it may normally defend from. It gains the modifiers to F, S, A, and V, and any effects listed on the Warzone as if it was defending from it. Opponents may not defend from a Warzone.

CARD NAME: GUNTER ROMANOV
CARD TYPE: WARRIOR
AFFILIATION: BAUHAUS
WARRIOR STATS: 4/5/7/7
NOTES: PERSONALITY. CONSIDERED A DRAGOON. As two actions you may annihilate this card and add a GRIZZLY BATTLETANK from your collection to your Squad.

CARD NAME: SUMMON THE SPIRIT
CARD TYPE: ART
AFFILIATION: BROTHERHOOD
POST-PLAY ICON: ANNIHILATE
NOTES: ART OF SUMMONING. CAST AS THREE ACTIONS AND SPEND 10D. You may search through your collection and place SPIRIT OF NATHANIEL directly into your Squad. Shuffle any piles you searched.

CARD NAME: THAD MYERS
CARD TYPE: WARRIOR
AFFILIATION: CYBERTRONIC
WARRIOR STATS: 7/8/7/9
NOTES: PERSONALITY. COMMANDER. Considered a CYBERCURITY MP. Immune to the effects of Dark Symmetry cards but not Gift of Apostle cards. May never cast Art spells. While in play, all your CYBERCURITY MPs (but not Thad himself) gain +3 to their F, S, and A.

CARD NAME: GRETCHEN MANNERHEIM
CARD TYPE: WARRIOR
AFFILIATION: CYBERTRONIC
WARRIOR STATS: 4/4/6/7
NOTES: PERSONALITY. Considered a MACHINATOR. For every 6D you spend at the beginning of your turn, you may declare that one of your Cybertronic warriors may not attack, be attacked, or prevent a Sabotage until the beginning your next turn. For every other MACHINATOR in your Squad the cost is 1D.

CARD NAME: COMMAND CENTER
CARD TYPE: FORTIFICATION
AFFILIATION: CYBERTRONIC
NOTES: ADD TO YOUR SQUAD. While in play, all your Cybertronic warriors gain +2 to A. MACHINATOR gain +5 to A when they are defending.

CARD NAME: SWI DIVISION
CARD TYPE: SPECIAL
AFFILIATION: CYBERTRONIC
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO YOUR SQUAD AS ONE ACTION. If your Cybertronic warrior is attacked, you may Add any number of CYBERCURITY MPs to your Squad from your hand (at no D or action cost). These warriors may join the combat, adding their F, S, and A. Opponent decides which to attack.

CARD NAME: ROLL CALL
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY AS ONE ACTION. For each warrior you have in play that is able to be in combat, you earn 1 Promotion Point. You may only gain the effects of this card once per game.

CARD NAME: SUPPLY LINE SABOTAGE
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: PLAY IMMEDIATELY AFTER A PLAYER HAS DRAWN CARDS FROM HIS OR HER DRAW OR DISCARD PILE AND PAY 4D. The affected player must discard the last drawn card. You may see this card. If you spend an additional 4D, you may annihilate it instead.

CARD NAME: CROSSED WIRES
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: DISCARD
NOTES: PLAY AT ANY TIME. You may discard any one Mission card in play.

CARD NAME: MEAT WOLFER
CARD TYPE: RELIC
AFFILIATION: DARK LEGION
NOTES: GIVE ONLY TO ALAKHAI THE CUNNING. FIGHT WEAPON. May never be discarded. If lost from play it is reshuffled into your Draw pile (even if THE MUSEUM is in play). When using the Wolfer, his base F is doubled, his opponents halve their base A's (round up), and warriors wounded by him are automatically killed.

CARD NAME: BAGGAGE
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO YOURSELF AT ANY TIME. You may not earn Promotion Points. As one action you may attach this card to the player on your right by spending 5D or by annihilating the top card of your draw pile. That player now controls this card. There may only be one copy of this card in play.

CARD NAME: WAR FUND
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON:
NOTES: ATTACH TO YOURSELF AS ONE ACTION. During your Meditate actions, you may place 3D on this card instead of taking the normal 1D. These points may only be spent on Adding warriors, and are considered part of your Destiny Pool. If discarded, all D on this card are lost.

CARD NAME: DIVINE REVELATION
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ANNIHILATE
NOTES: MAY ONLY BE PLAYED DURING TOURNAMENTS (OR GAMES WITH SIDEBARS). PLAY AS TWO ACTIONS. Shuffle your Sidebar, draw the top card from it, and place it in your hand.

CARD NAME: QUALITY CONTROL
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO THE GAME AT ANY TIME. While in play, no Equipment cards may be discarded or annihilated via card effects (unless the use of the Equipment requires discarding/annihilation), and cards which discard/annihilate Equipment cards may not be played.

CARD NAME: SECURITY INSTALLATION
CARD TYPE: FORTIFICATION
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: BUILD IN YOUR SQUAD OR KOHORT. While in play, any time an opponent forces you (via card effects) to discard or annihilate a card from your draw or discard pile, you may spend 3D to ignore the effect. Multiple cards must be paid for separately.

CARD NAME: OPEN MARKET
CARD TYPE: FORTIFICATION
AFFILIATION: GENERAL
NOTES: ADD TO THE GAME. May never be discarded or annihilated. Players may sell their Equipment cards in play or from their hands to this card at any time for 4D (8D if VEHICLE). Equipment on this card may never be discarded or annihilated. Any warrior may buy any piece of Equipment on this card as one action and 10D (16D if VEHICLE), and may use it regardless of affiliation.

CARD NAME: THRALL REVOLUTION
CARD TYPE: SPECIAL
AFFILIATION: GENERAL
POST-PLAY ICON: ATTACH
NOTES: ATTACH TO ANY WARRIOR AS ONE ACTION. At any time, this warrior will negate the effects of any just-played Special card, or discard any attached Special in play, provided you discard one of your Special cards in play for every one negated.

CARD NAME: THE BRASS HORN
CARD TYPE: RELIC
AFFILIATION: DARK LEGION
POST-PLAY ICON: ATTACH
NOTES: GIVE TO ANY FOLLOWER OF ILIAN. Whenever any of the warriors in your Kohort uses a GIFT OF ILIAN, this warrior will contribute 5D to its effects (if applicable).