Gladiator

Description:

Symbol: Thunder and Lightning

Weight/Vulnerability: Medium

Peasant
   Staff
   Fight L4   Fight M5   Move M5

Farmer
   Axe
   Fight L3*   Move M4*   Move M3**

Soldier
   Helmet, Short Sword
   Fight M4*   Move M4*   Move M3**

Gladiator
   Helmet, Trident*, Net**
   Fight T6*   Fight T5**   Move H4**

Begins at: Inn

Special Advantages:

   1. Weapon Skill: The Gladiator may place two Fight chits each round of combat. Each fight chit must be placed with a different weapon, or used with a dagger. They can be in different directions. Their total *'s count towards his per round limit. If he places two fight chits, he cannot use a Shield or Missile Weapon.

   2. Combat Speed: In combat he counts as if he is wearing the Elusive Cloak. If he has that item, it confers no extra advantage.

   * Trident: Same as spear, but not taken from native group at game start.
   ** Net: The Net is worth 0g, length 9, has Negligible Weight, does Negligible Damage on both sides, and speed 6 on its unalerted side. Any target hit with a Net is automatically undercut in that round of combat by all attackers.

Relationships:

   Friendly: Rogues, Company, Crone
   Unfriendly: Patrol, Guard



Designer: John Hickman

Designer's notes:

The Gladiator concept is fairly obvious, and I see I'm not the first to come up with it. Note, as with a lot of my new characters, he adds new equipment. It is very easy to add new stuff to MR, as it falls out neatly from the existing system.