Orc
Description:
Symbol: Cave
Weight/Vulnerability: Heavy
Snotling
Axe
Move H6 Move H5* Fight H6
Orcling
Helmet, Axe
Move H5* Fight H5* Fight H5*
Grunt
Helmet, Shield, Axe
Move H6 Move H4** Fight H4**
Orc
Helmet, Shield, Axe
Move H4** Fight H6 Fight H4**
Begins at: Any cave clearing
Special Advantages:
1. Underground Home: He is allowed to, but may only, record sunlight phases in Cave clearings.
2. Monstrous: Instead of being automatically blocked and battled by monsters, he rolls on the meeting table as if they were Neutral natives to see if they actually block/battle him. In addition, he may treat Goblins, Giants and Ogres as Neutral Natives for the purpose of Hiring.
Relationships:
Enemy: All natives and visitors
Designer: John Hickman
Designer's notes:
I had the idea for the Orc a long while back, i.e. a character that likes monsters, but hates natives. I'm interested to see how this would work in practice. He is good at skulking around in Caves too, as he is quite happy to spend "sunlight" time underground.