| BIMR4 
              Magic Realm Players   
               
                | Team Number | Character | Names | E-Mails | N/B/I/A | Location | Time Zone |   
                | Team 1 | WIZARD | Michael Mesich Julius Lee Watts
 
 | mmesich@ggsonline.com jlwatts@vcu.edu
 
 | N/B B/I
 
 | MN - US VA - US
 
 | GMT-6 GMT-5
 |   
                | Team 2 | WITCH KING | Kisa Griffin Daniel W. Farrow
 
 | kisa_griffin@yahoo.com dwfiv@dca.net
 
 | B A
 
 | WA - US PA - US
 
 | GMT-8 GMT-5
 |   
                | Team 3 | SWORDSMAN | Bill Koens Ken Hullett
 
 | xelvonar@yahoo.com khullett@adelphia.net
 
 | B B
 
 | CA - US CA - US
 
 | GMT-8 GMT-8
 |   
                | Team 4 | CAPTAIN | Søren Busch-Knudsen Brian Fiscus
 
 | soeren@busch.net bdfiscus@msn.com
 
 | B B/I
 
 | DK - EU VA - US
 
 | GMT+1 GMT-5
 |   
                | Team 5 | WHITE KNIGHT | Deric Page Mike van Schijndel
 
 | deric.page@usa.net schij034@planet.nl
 
 | A N
 
 | M0 - US NL - EU
 
 | GMT-6 GMT+1
 |   
                | Team 6 | PILGRIM | Ron Larose David Szum
 
 | cragmyre@hotmail.com dszum@dls.net
 
 | B/I B
 
 | MA - US IL - US
 
 | GMT-5 GMT-6
 |   
                | Team 7 | BLACK KNIGHT | Michael O'Connell Jordi Morera
 
 | smacksay@hotmail.com aryon_de_sarland@yahoo.es
 
 | B B/I
 
 | MA - US SP - EU
 
 | GMT-5 GMT+1
 |   
                | Team 8 | DWARF | Tim Stevens Tim Heinz
 
 | hulldown@comcast.net tim@igc.phys.chem.ethz.ch
 
 | B I
 
 | MD - US SW - EU
 
 | GMT-5 GMT+1
 |   
                | Team 9 | BERSERKER | Mark Wrynn Lee Fisher
 
 | mark@plop.org fisher@synygy.com
 
 | B B/I
 
 | NY - US PA - US
 
 | GMT-5 GMT-5
 |   
                | Team 10 | SORCEROR | Craig Perras Christopher Clark
 
 | craigp98072@yahoo.com clark@compudata-systems.com
 
 | B/I B
 
 | WA - US CAL - CN
 
 | GMT-8 GMT-6
 |   
                |  |  |  |  | N=Novice |  |  |   
                |  |  |  |  | B=Beginner |  |  |   
                |  |  |  |  | I=Intermediate |  |  |   
                |  |  |  |  | A=Advanced |  |  |  
 Tile 
              Deal: Team 1: Crag, Curst Valley Team 2: Nut Woods, Ledges
 Team 3: Bad Valley, Linden Woods
 Team 4: Oak Woods, Cavern
 Team 5: Pine Woods, Ruins
 Team 6: Mountain, Evil Valley
 Team 7: Dark Valley, High Pass
 Team 8: Deep Woods, Borderland
 Team 9: Caves, Maple Woods
 Team 10: Cliff, Awful Valley
 Board 
              Building: 1. Team 8 places Borderland in the 6:00 position. 2. Team 9 places Maple Woods in the 2 o'clock position along the 
              2:00 edge of Borderland such that BL2 connects to MW2. 3. Team 10 places Awful Valley in the two o'clock orientation, 
              on the four o'clock edge of Borderland, so that AV4 connects to 
              both BL4 and MW5. 4. Team 1 places Curst Valley along the 12:00 edge of Borderlands, 
              rotating the valley to the 12:00 position so that clearing CV1 connects 
              to BL1 and CV2 connects to MW2. 5. Team 2 places Nut Woods along the 6:00 edge of BL, directly 
              below it. NW will be oriented to the 6:00 position so that the clearings 
              are connected at BL2-NW2 and NW4-AV5.  6. Team 3 places Bad Valley in the 8:00 position, with the 12:00 
              edge against the 8:00 edge of Border Land and the 2:00 edge against 
              the 10:00 edge of Nut Woods, such that the clearings are connected at BV5-NW2 and BV4-BL1.
 7. Team 4 places Cavern tile touching the 4:00 face of Maple Woods 
              and 2:00 face of Awful Valley. The tile oriented in the 6:00 position. 
              This connects Cavern-5 to Maple Wood-5. 8. Team 5 places Ruins tile in it's 6:00 orientation. It is 6:00 
              of the Awful Valley and 4:00 of the Nut Woods. Clearing RU2 connects 
              to AV1 and RU1 connects to NW5. 9. Team 6 places Evil Valley in 8:00 position placed 12:00 to Cavern 
              and 2:00 to Maple Woods. EV5 connnects to CN2. 10. Team 7 places High Pass in the 10:00 position, connecting High 
              Pass 2 to Borderland 5, connecting High Pass 3 to Bad Valley 4, 
              and High Pass 6 to Curst Valley 5. 11. Team 8 places Deep Woods Deep Woods in the 6 o'clock next to 
              Evil Valley and Cavern with DW clearing 1 attached to EV 4 and DW 
              5 to Cavern 1. 12. Team 9 places Caves in the 4:00 position connected to Evil 
              Valley and Deep Woods such that C5 connects to EV4 and C2 goes to 
              DW1. 13. Team 10 places Cliff at 4:00, south of Bad Valley, so that 
              BV1 connects to CL4, and NW5 connects to CL5. 14. Team 1 places Crag in the 10:00 orientation adjacent to Curst 
              Valley and High Pass so that CV4 connects to C2. 15. Team 2 places Ledges in the 12:00 orientation Ledges south 
              of Cavern LE3 connects with AV2 and LE2 connects to RU2. 16. Team 3 places Linden Woods north of the Maple Woods, 10:00 
              orientation, so LW5 connects to MW4 and EV1, and LW2 connects to 
              CV4. 17. Team 4 places Oak Woods in the 2:00 orientation up to Ledges 
              at 6:00 and Ruins at 4:00. OW2 connects to LE4 and RU3. 18. Team 5 places Pine Woods North of Evil Valley, North-East of 
              LindenWoods and North-West of the Caves, in the 4:00 orientation. 
              PW2 connects to EV2 and LW4. 19. Team 6 places Mountain in the 2:00 position, along the 2:00 
              edge of Deep Woods and the 4:00 edge of Caves. MN4 connects to DW2. 20. Team 7 places Dark Valley in the 8:00 positon, connecting Dark 
              Valley 5 to Linden Woods 2, and Dark Valley 1 to Pine Woods 4.
   Character 
              Selection : 1. Team 8 selects the DWARF, Great Ax from the Order, helmet from 
              the Soldiers. 2. Team 9 selects the BERSERKER, Great Ax from the Order, helmet 
              from the Patrol. 3. Team 10 selects the SORCEROR. 4. Team 1 selects the WIZARD, Staff from the Solders. 5. Team 2 selects the WITCH KING. 6. Team 3 selects the SWORDSMAN, Thrusting Sword from the Soldiers. 7. Team 4 selects the CAPTAIN, helmet, shield, and breastplate 
              from the Company, Light Sword from the Soldiers. 8. Team 5 selects the WHITE KNIGHT, Great Sword and suit of armor 
              from the Order. 9. Team 6 selects the PILGRIM, staff from the Soldiers. 10. Team 7 selects the BLACK KNIGHT, taking a Mace from the Guard, 
              Shield from the Soldiers, and Armor from the Order.   Visitor/Mission 
              Chit Placement: 1. Team 8 places Scholar on the Enchanted Meadow/Altar. 2. Team 9 places Shaman with the Lancers. 3. Team 10 places Warlock on Company. 4. Team 1 places Crone on Toadstool Circle/Shine 5. Team 2 places Quest with Bashkars. 6. Team 3 places War on Patrol.   Victory 
              Requirements and Starting Dwellings and Spells selected, and the 
              Dwellings Revealed! 
   Day 1 Daylight 
              orders due Tuesday, June 22, 5pm EDT. |