BIMR4 Magic Realm
Info

BIMR4 Magic Realm Players

 

Team Number
Character
Names
E-Mails
N/B/I/A
Location
Time Zone
Team 1
WIZARD
Michael Mesich
Julius Lee Watts
mmesich@ggsonline.com
jlwatts@vcu.edu
N/B
B/I
MN - US
VA - US
GMT-6
GMT-5
Team 2
WITCH KING
Kisa Griffin
Daniel W. Farrow
kisa_griffin@yahoo.com
dwfiv@dca.net
B
A
WA - US
PA - US
GMT-8
GMT-5
Team 3
SWORDSMAN
Bill Koens
Ken Hullett
xelvonar@yahoo.com
khullett@adelphia.net
B
B
CA - US
CA - US
GMT-8
GMT-8
Team 4
CAPTAIN
Søren Busch-Knudsen
Brian Fiscus
soeren@busch.net
bdfiscus@msn.com
B
B/I
DK - EU
VA - US
GMT+1
GMT-5
Team 5
WHITE KNIGHT
Deric Page
Mike van Schijndel
deric.page@usa.net
schij034@planet.nl
A
N
M0 - US
NL - EU
GMT-6
GMT+1
Team 6
PILGRIM
Ron Larose
David Szum
cragmyre@hotmail.com
dszum@dls.net
B/I
B
MA - US
IL - US
GMT-5
GMT-6
Team 7
BLACK KNIGHT
Michael O'Connell
Jordi Morera
smacksay@hotmail.com
aryon_de_sarland@yahoo.es
B
B/I
MA - US
SP - EU
GMT-5
GMT+1
Team 8
DWARF
Tim Stevens
Tim Heinz
hulldown@comcast.net
tim@igc.phys.chem.ethz.ch
B
I
MD - US
SW - EU
GMT-5
GMT+1
Team 9
BERSERKER
Mark Wrynn
Lee Fisher
mark@plop.org
fisher@synygy.com
B
B/I
NY - US
PA - US
GMT-5
GMT-5
Team 10
SORCEROR
Craig Perras
Christopher Clark
craigp98072@yahoo.com
clark@compudata-systems.com
B/I
B
WA - US
CAL - CN
GMT-8
GMT-6
        N=Novice    
        B=Beginner    
        I=Intermediate    
        A=Advanced    


Tile Deal:

Team 1: Crag, Curst Valley
Team 2: Nut Woods, Ledges
Team 3: Bad Valley, Linden Woods
Team 4: Oak Woods, Cavern
Team 5: Pine Woods, Ruins
Team 6: Mountain, Evil Valley
Team 7: Dark Valley, High Pass
Team 8: Deep Woods, Borderland
Team 9: Caves, Maple Woods
Team 10: Cliff, Awful Valley

Board Building:

1. Team 8 places Borderland in the 6:00 position.

2. Team 9 places Maple Woods in the 2 o'clock position along the 2:00 edge of Borderland such that BL2 connects to MW2.

3. Team 10 places Awful Valley in the two o'clock orientation, on the four o'clock edge of Borderland, so that AV4 connects to both BL4 and MW5.

4. Team 1 places Curst Valley along the 12:00 edge of Borderlands, rotating the valley to the 12:00 position so that clearing CV1 connects to BL1 and CV2 connects to MW2.

5. Team 2 places Nut Woods along the 6:00 edge of BL, directly below it. NW will be oriented to the 6:00 position so that the clearings are connected at BL2-NW2 and NW4-AV5.

6. Team 3 places Bad Valley in the 8:00 position, with the 12:00 edge against the 8:00 edge of Border Land and the 2:00 edge against the 10:00 edge of Nut Woods, such that the clearings are
connected at BV5-NW2 and BV4-BL1.

7. Team 4 places Cavern tile touching the 4:00 face of Maple Woods and 2:00 face of Awful Valley. The tile oriented in the 6:00 position. This connects Cavern-5 to Maple Wood-5.

8. Team 5 places Ruins tile in it's 6:00 orientation. It is 6:00 of the Awful Valley and 4:00 of the Nut Woods. Clearing RU2 connects to AV1 and RU1 connects to NW5.

9. Team 6 places Evil Valley in 8:00 position placed 12:00 to Cavern and 2:00 to Maple Woods. EV5 connnects to CN2.

10. Team 7 places High Pass in the 10:00 position, connecting High Pass 2 to Borderland 5, connecting High Pass 3 to Bad Valley 4, and High Pass 6 to Curst Valley 5.

11. Team 8 places Deep Woods Deep Woods in the 6 o'clock next to Evil Valley and Cavern with DW clearing 1 attached to EV 4 and DW 5 to Cavern 1.

12. Team 9 places Caves in the 4:00 position connected to Evil Valley and Deep Woods such that C5 connects to EV4 and C2 goes to DW1.

13. Team 10 places Cliff at 4:00, south of Bad Valley, so that BV1 connects to CL4, and NW5 connects to CL5.

14. Team 1 places Crag in the 10:00 orientation adjacent to Curst Valley and High Pass so that CV4 connects to C2.

15. Team 2 places Ledges in the 12:00 orientation Ledges south of Cavern LE3 connects with AV2 and LE2 connects to RU2.

16. Team 3 places Linden Woods north of the Maple Woods, 10:00 orientation, so LW5 connects to MW4 and EV1, and LW2 connects to CV4.

17. Team 4 places Oak Woods in the 2:00 orientation up to Ledges at 6:00 and Ruins at 4:00. OW2 connects to LE4 and RU3.

18. Team 5 places Pine Woods North of Evil Valley, North-East of LindenWoods and North-West of the Caves, in the 4:00 orientation. PW2 connects to EV2 and LW4.

19. Team 6 places Mountain in the 2:00 position, along the 2:00 edge of Deep Woods and the 4:00 edge of Caves. MN4 connects to DW2.

20. Team 7 places Dark Valley in the 8:00 positon, connecting Dark Valley 5 to Linden Woods 2, and Dark Valley 1 to Pine Woods 4.

 

Character Selection :

1. Team 8 selects the DWARF, Great Ax from the Order, helmet from the Soldiers.

2. Team 9 selects the BERSERKER, Great Ax from the Order, helmet from the Patrol.

3. Team 10 selects the SORCEROR.

4. Team 1 selects the WIZARD, Staff from the Solders.

5. Team 2 selects the WITCH KING.

6. Team 3 selects the SWORDSMAN, Thrusting Sword from the Soldiers.

7. Team 4 selects the CAPTAIN, helmet, shield, and breastplate from the Company, Light Sword from the Soldiers.

8. Team 5 selects the WHITE KNIGHT, Great Sword and suit of armor from the Order.

9. Team 6 selects the PILGRIM, staff from the Soldiers.

10. Team 7 selects the BLACK KNIGHT, taking a Mace from the Guard, Shield from the Soldiers, and Armor from the Order.

 

Visitor/Mission Chit Placement:

1. Team 8 places Scholar on the Enchanted Meadow/Altar.

2. Team 9 places Shaman with the Lancers.

3. Team 10 places Warlock on Company.

4. Team 1 places Crone on Toadstool Circle/Shine

5. Team 2 places Quest with Bashkars.

6. Team 3 places War on Patrol.

 

Victory Requirements and Starting Dwellings and Spells selected, and the Dwellings Revealed!

 

Day 1 Daylight orders due Tuesday, June 22, 5pm EDT.

Map | New Window
Mini Map | New Window
Item/Chit Status | New Window
Setup Card | New Window

Player Emailer | New Window

Native Relationships | New Window
BIMR4 Game Rules | New Window

Tile Reference
Blank Setup Card
Evening Flowcharts
3rd Edition Rules
Least You Need to Know
Magic Primer

Hirelings
Hireling Hired By Through

Curses
Character
Afflicted with

Spells
Character
Spell in Effect

The Adventurers
Players Character F N

Team 1:
Michael Mesich
Julius Lee Watts

Gondaff, the WIZARD
Team 2:
Kisa Griffin
Daniel W. Farrow
Raq'nyvarkryn, the WITCH KING
   
Team 3:
Bill Koens
Ken Hullett
Tiago Espadafiada, the SWORDSMAN
   
Team 4:
Søren Busch-Knudsen
Brian Fiscus
Faramir, the CAPTAIN
   
Team 5:
Deric Page
Mike van Schijndel
? the WHITE KNIGHT
   
Team 6:
Ron Larose
David Szum
Preston the PILGRIM
   
Team 7:
Michael O'Connell
Jordi Morera
Kael, the BLACK KNIGHT
   
Team 8:
Tim Stevens
Tim Heinz
Balin, the DWARF
   
Team 9:
Mark Wrynn
Lee Fisher
Rungnir, the BERSERKER
   
Team 10:
Craig Perras
Christopher Clark
Tim, the SORCEROR
   


Season is SPRING
Sprouts and blossoms bloom in milder weather...

Mountains: 2 phases to enter
7th Day: GOLD magic
FOOD to INN (Guardhouse)
ESCORT to L CAMPFIRE (House)
Reward: 2 GOLD per clearing

Week One Weather is WARM
7 Days this Week
• 2 Basic Phases
• 2 Sunlight Phases

History
Setup
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