BIMR4
Magic Realm Players
Team Number
|
Character
|
Names
|
E-Mails
|
N/B/I/A
|
Location
|
Time Zone
|
Team 1 |
WIZARD
|
Michael Mesich
Julius Lee Watts
|
mmesich@ggsonline.com
jlwatts@vcu.edu
|
N/B
B/I
|
MN - US
VA - US
|
GMT-6
GMT-5 |
Team 2 |
WITCH KING
|
Kisa Griffin
Daniel W. Farrow
|
kisa_griffin@yahoo.com
dwfiv@dca.net
|
B
A
|
WA - US
PA - US
|
GMT-8
GMT-5 |
Team 3 |
SWORDSMAN
|
Bill Koens
Ken Hullett
|
xelvonar@yahoo.com
khullett@adelphia.net
|
B
B
|
CA - US
CA - US
|
GMT-8
GMT-8 |
Team 4 |
CAPTAIN
|
Søren Busch-Knudsen
Brian Fiscus
|
soeren@busch.net
bdfiscus@msn.com
|
B
B/I
|
DK - EU
VA - US
|
GMT+1
GMT-5 |
Team 5 |
WHITE KNIGHT
|
Deric Page
Mike van Schijndel
|
deric.page@usa.net
schij034@planet.nl
|
A
N
|
M0 - US
NL - EU
|
GMT-6
GMT+1 |
Team 6 |
PILGRIM
|
Ron Larose
David Szum
|
cragmyre@hotmail.com
dszum@dls.net
|
B/I
B
|
MA - US
IL - US
|
GMT-5
GMT-6 |
Team 7 |
BLACK KNIGHT
|
Michael O'Connell
Jordi Morera
|
smacksay@hotmail.com
aryon_de_sarland@yahoo.es
|
B
B/I
|
MA - US
SP - EU
|
GMT-5
GMT+1 |
Team 8 |
DWARF
|
Tim Stevens
Tim Heinz
|
hulldown@comcast.net
tim@igc.phys.chem.ethz.ch
|
B
I
|
MD - US
SW - EU
|
GMT-5
GMT+1 |
Team 9 |
BERSERKER
|
Mark Wrynn
Lee Fisher
|
mark@plop.org
fisher@synygy.com
|
B
B/I
|
NY - US
PA - US
|
GMT-5
GMT-5 |
Team 10 |
SORCEROR
|
Craig Perras
Christopher Clark
|
craigp98072@yahoo.com
clark@compudata-systems.com
|
B/I
B
|
WA - US
CAL - CN
|
GMT-8
GMT-6 |
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N=Novice |
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B=Beginner |
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I=Intermediate |
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A=Advanced |
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Tile
Deal:
Team 1: Crag, Curst Valley
Team 2: Nut Woods, Ledges
Team 3: Bad Valley, Linden Woods
Team 4: Oak Woods, Cavern
Team 5: Pine Woods, Ruins
Team 6: Mountain, Evil Valley
Team 7: Dark Valley, High Pass
Team 8: Deep Woods, Borderland
Team 9: Caves, Maple Woods
Team 10: Cliff, Awful Valley
Board
Building:
1. Team 8 places Borderland in the 6:00 position.
2. Team 9 places Maple Woods in the 2 o'clock position along the
2:00 edge of Borderland such that BL2 connects to MW2.
3. Team 10 places Awful Valley in the two o'clock orientation,
on the four o'clock edge of Borderland, so that AV4 connects to
both BL4 and MW5.
4. Team 1 places Curst Valley along the 12:00 edge of Borderlands,
rotating the valley to the 12:00 position so that clearing CV1 connects
to BL1 and CV2 connects to MW2.
5. Team 2 places Nut Woods along the 6:00 edge of BL, directly
below it. NW will be oriented to the 6:00 position so that the clearings
are connected at BL2-NW2 and NW4-AV5.
6. Team 3 places Bad Valley in the 8:00 position, with the 12:00
edge against the 8:00 edge of Border Land and the 2:00 edge against
the 10:00 edge of Nut Woods, such that the clearings are
connected at BV5-NW2 and BV4-BL1.
7. Team 4 places Cavern tile touching the 4:00 face of Maple Woods
and 2:00 face of Awful Valley. The tile oriented in the 6:00 position.
This connects Cavern-5 to Maple Wood-5.
8. Team 5 places Ruins tile in it's 6:00 orientation. It is 6:00
of the Awful Valley and 4:00 of the Nut Woods. Clearing RU2 connects
to AV1 and RU1 connects to NW5.
9. Team 6 places Evil Valley in 8:00 position placed 12:00 to Cavern
and 2:00 to Maple Woods. EV5 connnects to CN2.
10. Team 7 places High Pass in the 10:00 position, connecting High
Pass 2 to Borderland 5, connecting High Pass 3 to Bad Valley 4,
and High Pass 6 to Curst Valley 5.
11. Team 8 places Deep Woods Deep Woods in the 6 o'clock next to
Evil Valley and Cavern with DW clearing 1 attached to EV 4 and DW
5 to Cavern 1.
12. Team 9 places Caves in the 4:00 position connected to Evil
Valley and Deep Woods such that C5 connects to EV4 and C2 goes to
DW1.
13. Team 10 places Cliff at 4:00, south of Bad Valley, so that
BV1 connects to CL4, and NW5 connects to CL5.
14. Team 1 places Crag in the 10:00 orientation adjacent to Curst
Valley and High Pass so that CV4 connects to C2.
15. Team 2 places Ledges in the 12:00 orientation Ledges south
of Cavern LE3 connects with AV2 and LE2 connects to RU2.
16. Team 3 places Linden Woods north of the Maple Woods, 10:00
orientation, so LW5 connects to MW4 and EV1, and LW2 connects to
CV4.
17. Team 4 places Oak Woods in the 2:00 orientation up to Ledges
at 6:00 and Ruins at 4:00. OW2 connects to LE4 and RU3.
18. Team 5 places Pine Woods North of Evil Valley, North-East of
LindenWoods and North-West of the Caves, in the 4:00 orientation.
PW2 connects to EV2 and LW4.
19. Team 6 places Mountain in the 2:00 position, along the 2:00
edge of Deep Woods and the 4:00 edge of Caves. MN4 connects to DW2.
20. Team 7 places Dark Valley in the 8:00 positon, connecting Dark
Valley 5 to Linden Woods 2, and Dark Valley 1 to Pine Woods 4.
Character
Selection :
1. Team 8 selects the DWARF, Great Ax from the Order, helmet from
the Soldiers.
2. Team 9 selects the BERSERKER, Great Ax from the Order, helmet
from the Patrol.
3. Team 10 selects the SORCEROR.
4. Team 1 selects the WIZARD, Staff from the Solders.
5. Team 2 selects the WITCH KING.
6. Team 3 selects the SWORDSMAN, Thrusting Sword from the Soldiers.
7. Team 4 selects the CAPTAIN, helmet, shield, and breastplate
from the Company, Light Sword from the Soldiers.
8. Team 5 selects the WHITE KNIGHT, Great Sword and suit of armor
from the Order.
9. Team 6 selects the PILGRIM, staff from the Soldiers.
10. Team 7 selects the BLACK KNIGHT, taking a Mace from the Guard,
Shield from the Soldiers, and Armor from the Order.
Visitor/Mission
Chit Placement:
1. Team 8 places Scholar on the Enchanted Meadow/Altar.
2. Team 9 places Shaman with the Lancers.
3. Team 10 places Warlock on Company.
4. Team 1 places Crone on Toadstool Circle/Shine
5. Team 2 places Quest with Bashkars.
6. Team 3 places War on Patrol.
Victory
Requirements and Starting Dwellings and Spells selected, and the
Dwellings Revealed!
Day 1 Daylight
orders due Tuesday, June 22, 5pm EDT.
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